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'83News'83 - Quality-of-Life Patch #5
In-game event

'83 - Quality-of-Life Patch #5

'83 · published 25 Jun 2026, 14:00 UTC · build 23895317

All newsPlayers around this dateRead on Steam

Quality of Life Patch #5 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.

In addition, starting today we will be a part of the Steam Summer Sale where you can grab '83 at a 50% discount. The sale will go live a couple of hours after this update - keep an eye out!

Hope you enjoy the update and see you on the battlefields of '83!

TL;DR Changes

  • Added Round Start Speeches 

  • Objective capture points battle chatter added 

  • Other battle Chatter additions 

  • Low Ammo, Out of Ammo, Low Stamina 

  • Added chatter when reloading while suppressed 

  • Improved reloads for grenade launchers to prevent it looking finished when it's not 

  • Comms Rose enabled for tankers with tanker specific VO 

Quality of Life Patch #5 - Changelog

Art 

  • Fix for player getting stuck in logs near sawmill building - Woodpecker 

  • Fix for getting stuck on cooker collision + intersecting with wall in a house in Woodpecker 

  • Fixed guardrails on the NATO Outpost tower in Fulda Gap 

  • Fix for Guard Tower in Fulda NATO outpost shooting through railing + Cosmetic changes 

  • Fix collision to stop player falling through the marketplace kiosk roof on Fulda 

  • Fix Rock placement to prevent player getting stuck inside 

  • Removed grass from Concrete floor in warehouse in Fjord 

Audio 

  • Added voiced lines for round start speeches. Different lines depending on whether the player is attacking, defending or it's a neutral map (i.e. frontlines). Play only for the local player, and only triggers during the final 5 seconds of the pre-round start screen 

  • Interior concrete small environment firing audio for 1p MP5SD3 

  • Made tails slightly louder on M1911  

  • New audio to support binocular equip/holster.  

  • Made the tank engine audio handling server aware. The server now tracks and replicates a tank engine state out to connected clients 

  • Minor mix changes to 1p firing.  

  • Added gentle compressor to master output 

  • Fixed minor sync issues with weapon reloads on AK-74 and MP5SD3 

  • Added a missing reference for one of the 'neck shot' death sounds 

  • Added battle chatter for Low Ammo, Out of Ammo and Low Stamina Added alternative "reloading" chatter lines when suppressed 

  • Re-enabled comms rose for tankers, and set it to now play tank specific lines instead of infantry ones.   

  • Added some situational chatter when contesting objectives, which changes depending on who is capping, the direction the cap is moving, etc 

  • Audio: Improvements to bullet impacts across the board, supporting 6 most important materials esp. new bullet impact designs for glass materials 

  • Battlechatter lines for tanks.  

  • Minor mix changes - made 3p battlechatter slightly quieter and adjusted attenuation so that it's quieter at distance. Announcer and player breathing minor mix changes as well 

UI 

  • Vehicle passenger UI widget now shows different icons to better indicate who is in which tank seat 

  • Encumbrance text on loadout menu now turns red to indicate when a player's loadout is over the max encumbrance weight 

  • Icon updates for single shot weapon ammunition, to fix the "ghost" projectile problem on the HUD 

  • Icons on the objective overview correctly update their "orders" overlay when an objective changes hands 

  • Objective icons on the edge of the screen now have a larger and more clear margin between themselves and the viewport limits 

  • Attack/Defend orders overlay now continues to display when objectives are off screen instead of being hidden while the icon was on the edge of the screen 

Code 

  • Made freelook camera interpolate back to the weapon quicker 

  • Made the weapon quickly move to the camera direction after a vault instead of snapping 

  • Fixed a bug that causes unintended negative score to be given when exploding an already burning enemy vehicle. 

  • Added objective contest score for players who stay in a contested objective for 10 seconds. 

  • Adjusted final reload stage for M203 and GP-25 grenade launcher to be more intuitive 

  • Added voiced lines for round start speeches. Different lines depending on whether the player is attacking, defending or it's a neutral map (i.e. frontlines). Play only for the local player, and only triggers during the final 5 seconds of the pre-round start screen 

  • Added objective capture and defend scores 

  • Objective Icon fixes: 

  • Icons on the objective overview correctly update their "orders" overlay when an objective changes hands 

  • Objective icons on the edge of the screen now have a larger and more clear margin between themselves and the viewport limits 

  • Attack/Defend orders overlay now continues to display when objectives are off screen instead of being hidden while the icon was on the edge of the screen 

  • In Assault mode if the attackers run out of tickets, the match time is reduced to 2 mins (designer setting) 

  • Speculative fix to a crash to desktop 

Design 

  • Fixed incorrect physics materials on multiple materials 

  • Adjusted vfx of 105mm, 122mm and 220mm impacts, increase intensity and duration of smoke 

  • Updated the display names for the M870 shotgun and Model 653 carbine 

  • Fix explosion variants not appearing for 155mm explosions 

  • Applied 3p muzzle flash VFX's for tanks 

  • New VFX for 1p and 3p HEAT and HE/HEP/HESH projectiles 

  • Encumbrance text on loadout menu now turns red to indicate when a player's loadout is over the max encumbrance weight 

  • Using the menu button to respawn (suicide) will now close the escape menu on confirmation instead of leaving it open over the top 

Servers 

  • Fixed RCON listMapRotations command so it displays map rotations where it would display none previously. 

Level Design

As-Fjord Siege 

  • Ticket amount for attackers has been increased by 150, capture point in D has been amended, seeding logic has been applied, creating smaller map/round for low player counts. 

As-Woodpecker NATO

  • Adjusted the terrain near by the checkpoint station and adjusted terrain in the Pact HQ, Additional swamp gaps added where the shooting range used to be. 

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