Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cold War BattlesNewsDev update - What's next
Community

Dev update - What's next

Cold War Battles · published 22 Jun 2026, 15:14 UTC

All newsPlayers around this dateRead on Steam

Post Next Fest update.

Firstly I have to thank everyone who downloaded and played the demo, especially those who left valuable feedback. Even though I could go with every suggestion made I did give thought to them all, some of the suggestions like map zoom and a combat log did make the cut and I managed to get them into the demo too.

Getting seen on Steam is hard and Next Fest was a great help. Wishlists are vital for visibility pre-release just as reviews whether good or bad are post release. Whilst I set a fairly modest target for Next Fest as this is a fairly niche genre I am pleased to say I comfortably doubled what I had hoped for.

Going back through the comments you guys left the most common word used to describe CWB has been fun which is fantastic. I love getting into a deep WDS title or Flashpoint Campaigns campaign but rarely get time to give them a couple of hours, never mind the time they actually deserve. Sometimes I just want to push some units around and achieve something in short order and it seems I am not alone.

How is the full game coming along?

Well, progress slowed a little as I spent an awful lot of time updating the demo every time I added a requested thing into the main game. Whilst that is great for people playing the demo it is time consuming and a couple of mistakes crept in because of it.

The Soviet 1983 mini campaign is finished. This has been great fun to make and play as the focus is on a Tank Regiment. With only one mechanised infantry battalion in a tank regiment, normally broken down into companies to work with each tank battalion this means really preserving the small amount of infantry you have to capture objectives after the tanks have broken through. The final battle see's the bulk of the regiment deployed, 2 tank battalions, the whole infantry battalion plus artillery support and a recon company and is the first time I scored 100vp in a scenario.

As well as the campaign I added a random battle option. Not a true random battle generator as the engine simply wont allow it so the variants have to be made manually but it is a much quicker process for me than making stand alone or campaign scenarios meaning there are already dozens of variants with many more to come. The player will have no idea which map they will be playing on, which forces they command or who they are going to be up against. Random battles generally take the form of meeting engagements.

So what next?

Well there are still a lot of folk who downloaded the demo but have not got around to trying it yet so the demo will stay live for a couple of weeks at least.

There are still suggestions from the community page I want to test out such as merging depleted units, range highlight etc. As ever no promises that any of the suggestions will happen but I when I can I will give them a go and see what sticks.

I need to spend more time on how the player gets information like cover values, terrain move cost and look out how to better highlight units that have no actions remaining. The sound needs some attention too and there needs to be a full screen toggle which is simple enough.

Aiming for release between between late August and late September, hopefully the former. Price TBD but certainly less than the £30-40 GBP of other wargames.

And after release?

Sometime very soon after release there will be a free update which will add Dutch units to the game along with a scenario or two to play them with and some random battle variants with them in too. Why not with release? Because there are 380 units in the game already and I want to make sure all of them are actually in scenarios first. It is all to easy for me to add units to the game rather than doing the hard work of coding or making scenarios so having made the counters and sorted the unit pictures I decided to be disciplined and leave them until after release.

The same rule applies to various Middle Eastern factions. The aim is for a paid scenario pack featuring scenarios from the various Arab-Israeli wars, Aden and maybe even the Iran-Iraq war or Cyprus.

Additional free scenarios, random battle variants and any new units they require will arrive in periodic updates. Beyond that everything really depends on the reception the game gets. I would love to expand into some of the lesser known conflicts between 1945-1991 as well as going deeper into what may have happened in the European Theatre. Plenty of possibility for the future but only if the demand is there, would love to hear folks suggestions as to where CWB should go in the future.

That's it for now,

Thanks again,

Chris.

More from Cold War Battles

Other announcements

All news
Game update14 Sep 2026Quick updateAdded a 'MODIFIERS' button next to the HOTKEYS button in game. It shows the various things that affect combat resolution at a glance. As ever, the detail is in the PDF manual but hopefully having this info to hand will help.Community10 Sep 2026FREE DLC AnnouncementWhat is next for CWB? As many of you already know the first DLC for Cold War Battles is set to cover various conflicts in the Middle East during the Cold War period. As CWB has been well received and everyone has been incredibly supportive I decided that this scenario pack will be free . Two weeks after launch and there has been quite a few small changes for the better with more being worked on…Game update9 Sep 2026Small updateChanges: · Added AML-90 Recon Troop to Tegel scenario as it was a bit rough on the French. · · French mechanised infantry Hard Attack value increased to 14. Fixes: · Computer recon units would occasionally enter impassable hexes - fixed · · Various small briefing typo's