I'm very thankful for my industry friends who are helping me with these early tests!
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I wanted to show some of the locations features in Act I.
The Forge is an expansive room with puzzles and a large forge at the far end for you to reach.
Taking a load off are we? I hope that washes off...
This hall has several diving tables, an eternally lit fireplace, and a big wraparound second story. Lots of doors in here, I wonder where they go.
Careful to not attract too much attention, the locals don't seem too happy to see you.
Finally a place to sit and unwind... Why are all the doors locked?
The Dwarves really love to mix magic and machinery don't they?