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ResoniteNews2026.5.28.1269 - Rig Tool & IK fixes & improvements, cloud analytics
Game update

2026.5.28.1269 - Rig Tool & IK fixes & improvements, cloud analytics

Resonite · published 28 May 2026, 21:21 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Got a smaller update for you, fixing up and improving a bunch of things around the new Rig tool and the IK chain!

@probableprime has also done a lot of work making a new analytics system on our cloud infrastructure, which will help us better understand how people use Resonite and give us data that will help us grow the community better.

New Features:


- Added "Open Inspector" to rig tool, which will open inspector for the currently selected rig
- Added "Deselect Rig" option to RigTool
-- This will deselect the currently selected rig

- Added Pseudo-Anonymized business intelligence/analysis events to our cloud services (based on internal requests and @imerin., issue #2099, implemented by @probableprime)
-- This lets us better understand how to make Resonite better for you.

Tweaks:


- Cleanup selected rig visual when RigTool is destroyed (based on report by @rueshejn, @aegis_wolf, issue #6624)
- Effectors creatd with the RigTool are now added under the Rig hierarchy and named after the bone

Locale:


- Merged Japanese locale update by @.aesc
- Merged Chinese locale update by @modimobeikete
- Merged Korean locale update by @mirpasec
- Merged German locale update by @muppeq

Fixes:


- Fixed AutoRig method on MeshRenderer not being the right type, causing exceptions (reported by @unskilledwolf, issue #6630)
- Fixed list item labels for lists of sync objects not being reference grabbable (based on report by @lecloutpanda, issue #6629)
-- This makes it possible to drag & drop references to those items (e.g. for assigning FABRIK chain parent bones)

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