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RoadCraftNewsVehicle Mod Editor is on the Roadcraft Public Test Server
Community

Vehicle Mod Editor is on the Roadcraft Public Test Server

RoadCraft · published 28 May 2026, 13:43 UTC

All newsPlayers around this dateRead on Steam

Hello Builders,

Today is not only patch day, it's also new PTS day! We're launching a new Public Test Server session, allowing you to test vehicle modding for the first time in Roadcraft. We'd very much like your feedback on it. We've attached a tutorial for vehicle modding here.

If you own the Roadcraft base game, the PTS should already be in your Steam library.

This PTS also includes various fixes and device optimization. Here are the full patch notes:

🆕New Feature

  • Truck Modding — a new special tool that enables the creation of custom vehicles for RoadCraft -> Check out a tutorial here

🔧General Fixes

Progression

  • Fixed an issue where ghost buildings were already placed, preventing players from delivering resources

  • Fixed a road planning issue where the option could not be selected if the completed requests window was open

  • Fixed an issue where facility areas were partially located outside the main recycling zone

  • Fixed an issue when ghost buildings were functional before demolition and construction completion

Stability

  • Improved overall build stability for Mod Editor Scene

Visual

  • Fixed an issue where tree leaves changed from red to green at close distance at Autumn Collapse map

UI / UX

  • Fixed an issue where the prompted key “G” did not open the PROS linking window 

  • Fixed an issue where the toy track counter displayed incorrect values after loading into a scene

Devices

  • Fixed an issue where steering wheel gas and brake pedals were mixed up

Known issues: 

  • Builds with the Mod Browser may freeze while updating the downloaded mod list

  • Thrustmaster Farmstick currently works only in Work mode

Have fun and please consider writing your feedback here or on our Discord, this modding tool is meant to be refined with your feedback.

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