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Anomaly Corp. PlaytestNewsPatch 0.3.4: "Blood and Wiring" - May 19, 2026
Game update

Patch 0.3.4: "Blood and Wiring" - May 19, 2026

Anomaly Corp. Playtest · published 20 May 2026, 01:55 UTC

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Hello anomaly corpians!
This is the first patch in a while, and to celebrate it finally being out, I've decided to start naming my updates and writing a bit about the updates instead of just listing updates. Of course, I will still list everything I changed (with lots of helpful (?) notes in brackets). Exams are coming up soon, so I won't be able to work as fast on the game for about a month but after that I'm free for the summer so I'll be posting updates upon updates then.

New content:
- Added dead bodies to station (accompanied by a trail of blood!!)
- Changed the door indicator lights in station to a much nicer-looking bar (which is much more performance-friendly as well - gets rid of ten really densely-packed movable rect lights!)
- Changed the player's footstep sounds from metal to concrete - less annoying & doesn't break immersion
- Player no longer plays footstep sounds when idle
- Added more decoration to the first few rooms in Storage
- Added a new(?) monster to storage - its animations are broken but it can still (somewhat) chase the player
- Added crawlspaces to the new monster's room in Storage, will add some to other levels in the future if these turn out to be fun
- Revamped the first floor in station: changed the lighting, wall textures, and spacing; should look much more appealing and make the player feel claustrophobic rather than overwhelmed
- Added a new computer monitor texture - the Amusden logo panning upward. Also added a broken version to the TV near the start of station (starting to see a theme in these updates?)
- Changed the color of Amalgamation's spotlight to better match the rest of the game
- Moved the corner pieces on the walls in the Storage chase so the player would stop getting stuck on them - but I still feel the chase doesn't match the rest of the game well so I will redo it soon
- Started working on an expansion to Storage (not done just yet, sit tight for storage update soon)

Bug fixes:
- Fixed Anarie's code (for real this time) - fixed an issue where the teleport timer never ran out and added a return teleport target (Anarie would previously be unable to teleport out of the map even if the timer ran out)
- (hopefully) fixed the issue on Office where the player would spawn with physics enabled and ragdoll as if killed
- Fixed Amalgamation's spawn trigger - he will no longer return to his spawn whenever the player runs through it
- Fixed exits not working - game will now display an error message when achievements fail to save/load but will still transport the player to the next level
- Added NPCs to office - some sitting down, some standing up (sitting down ones have working animations but standing ones don't)
- Fixed gates not opening all the way when framerate was low - changed gate finishing opening criteria from time to distance (since movement updated every tick)
- Fixed the Sewers exit taking the player to the unfinished Warehouse map - it now correctly takes them to Storage (and I added a storage exit to Warehouse just in case)

Known issues:
- Checkpoints don't work, player will always respawn at the start of the level on death & will always load into Office when continuing a save
- Audio settings are non-functional and do not save or load
- Buttons on storage make the player's camera face the wrong way when interacted with
- The game runs slower than it should in Garage whenever shadows are at "high" or higher
- Basement is still impossible to finish
- NPCs in Office stay in A-pose and have no animations (I inadvertently broke all the human meshes and will have to reimport them to make animations work)
- Player's camera is above the hitbox when crouched and the player can clip their camera into obstacles when crouching/sliding
- There is a "ghost" amalgamation in Station which constantly plays the kill animation - I forgot to remove it from recording the trailer (which will be out soon - editing is almost done and I just need music)

PS I forgot to remove debug keys, 2 pauses the game and 3 opens the doors in sewers/station (don't tell anyone)

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Game update22 Sep 2026Sep. 22, 2026 - playtest version 0.6.1Lots of tweaks and changes, redid the monster ai but there's still a few kinks to iron out. Idk if yall are actually reading these so no changelog until someone asks me to.Game update3 Sep 2026Sep 02, 2026 - Bug fixes galore!This update fixed like four pages of bugs. Not listing them all here but the game SHOULD be playable all the way to cave (the new level that's halfway done). Also set the code on every locked door (minus the one in Sewers) to 1111.Game update28 Aug 2026August 27, 2026 - Version 0.5.1, Polish & BugfixesI watched someone play my game and get stuck on Office for half an hour so I went over the whole level and added text which (assuming it works) should tell you what buttons to press now. Also added a monster and fixed the door in garage not opening and softlocking the player in the start of the level. Full changelog: Office: - Redid lighting; changed the color, intensity and position of all lig…