Hello anomaly corpians!
This is the first patch in a while, and to celebrate it finally being out, I've decided to start naming my updates and writing a bit about the updates instead of just listing updates. Of course, I will still list everything I changed (with lots of helpful (?) notes in brackets). Exams are coming up soon, so I won't be able to work as fast on the game for about a month but after that I'm free for the summer so I'll be posting updates upon updates then.
New content:
- Added dead bodies to station (accompanied by a trail of blood!!)
- Changed the door indicator lights in station to a much nicer-looking bar (which is much more performance-friendly as well - gets rid of ten really densely-packed movable rect lights!)
- Changed the player's footstep sounds from metal to concrete - less annoying & doesn't break immersion
- Player no longer plays footstep sounds when idle
- Added more decoration to the first few rooms in Storage
- Added a new(?) monster to storage - its animations are broken but it can still (somewhat) chase the player
- Added crawlspaces to the new monster's room in Storage, will add some to other levels in the future if these turn out to be fun
- Revamped the first floor in station: changed the lighting, wall textures, and spacing; should look much more appealing and make the player feel claustrophobic rather than overwhelmed
- Added a new computer monitor texture - the Amusden logo panning upward. Also added a broken version to the TV near the start of station (starting to see a theme in these updates?)
- Changed the color of Amalgamation's spotlight to better match the rest of the game
- Moved the corner pieces on the walls in the Storage chase so the player would stop getting stuck on them - but I still feel the chase doesn't match the rest of the game well so I will redo it soon
- Started working on an expansion to Storage (not done just yet, sit tight for storage update soon)
Bug fixes:
- Fixed Anarie's code (for real this time) - fixed an issue where the teleport timer never ran out and added a return teleport target (Anarie would previously be unable to teleport out of the map even if the timer ran out)
- (hopefully) fixed the issue on Office where the player would spawn with physics enabled and ragdoll as if killed
- Fixed Amalgamation's spawn trigger - he will no longer return to his spawn whenever the player runs through it
- Fixed exits not working - game will now display an error message when achievements fail to save/load but will still transport the player to the next level
- Added NPCs to office - some sitting down, some standing up (sitting down ones have working animations but standing ones don't)
- Fixed gates not opening all the way when framerate was low - changed gate finishing opening criteria from time to distance (since movement updated every tick)
- Fixed the Sewers exit taking the player to the unfinished Warehouse map - it now correctly takes them to Storage (and I added a storage exit to Warehouse just in case)
Known issues:
- Checkpoints don't work, player will always respawn at the start of the level on death & will always load into Office when continuing a save
- Audio settings are non-functional and do not save or load
- Buttons on storage make the player's camera face the wrong way when interacted with
- The game runs slower than it should in Garage whenever shadows are at "high" or higher
- Basement is still impossible to finish
- NPCs in Office stay in A-pose and have no animations (I inadvertently broke all the human meshes and will have to reimport them to make animations work)
- Player's camera is above the hitbox when crouched and the player can clip their camera into obstacles when crouching/sliding
- There is a "ghost" amalgamation in Station which constantly plays the kill animation - I forgot to remove it from recording the trailer (which will be out soon - editing is almost done and I just need music)
PS I forgot to remove debug keys, 2 pauses the game and 3 opens the doors in sewers/station (don't tell anyone)