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Banquet for FoolsNews🌿 Patch 1.09
Game update

🌿 Patch 1.09

Banquet for Fools · published 17 May 2026, 02:25 UTC · build 23271211

All newsPlayers around this dateRead on Steam

Form Up


🌿 Right clicking while holding Form Up hotkey will now break an active form up

Rally + chain


🌿 Added indicator to let you know to let go of mouse to start rally attack
🌿 Rally chain info for timing (when hovering over the guard’s weapon icon on the chain) now uses real seconds instead of in-game seconds

Visuals


🌿 Fixed bug where fleeing dolki remained in invisibility state even if attacked
🌿 Adjusted the sleeping position of the guard Filip at the Forten Lazure lighthouse
🌿 Fixed issue where sometimes stunned enemies could stand and fall again when out of view
🌿 Fixed an issue where the spell Corpse Nest's swirl icon could remain if reloading a scene if the afflicted character was still alive while loading
🌿 Fixed issue with kick timing where hit animation and effects were happening too early
🌿 Fixed visual where the splashes could remain behind from the Forten Lazure boat patrol in Stonebridge after giving you the boat
🌿 Fixed starting position for later Pavura dialogues where he was positioned incorrectly against a window
🌿 Fixed a visual issue where dynamic sea mist relating to a quest was not layering with guards and boat correctly

UI


🌿 Total weight now shown for stacks instead of individual weight
🌿 Fixed the cursor not displaying the correct dialogue cursor icon during some special events that change the NPCs that usually just quip without it
🌿 Fixed a potential issue with the local maps not showing/saving correctly for the caves under Forten Lazure for new games
🌿 Pinned notes and journal entries can now scroll like the game feed
🌿 Fixed a potential issue with the boro bag where a failed drag could leave behind the purple hover state square
🌿 Fixed an issue with boro bag where stacks were not adding to overall weight correctly
🌿 Boro portrait default position moved to bottom left
🌿 Fixed an issue where some world interactions could happen when hovering off screen when in window mode
🌿 Added Invisible spell status effect on portrait to reference
🌿 Updated silent status effect color to be gray instead of orange
🌿 Changed in-game save time to be more accurate for new saves
🌿 Fixed a bug where leader could not be selected with hotkeys if hovering over UI elements
🌿 Vaha’s ethereal fist blessed rings now show how much + damage they are doing
🌿Fixed unintentional line that could be drawn between last cursor position and new position when making spells
🌿 Fixed some issues where map drawing wasn’t working correctly in caves and tombs under Forten Lazure and transferring to Invimona maps
🌿 Fixed issue where Harmony buff did not update evasion buff if it was unlocked/upgraded during an active Form Up circle

Audio


🌿 Volling voices play equally in Left/Right channels now
🌿 Fixed a bug where Semizen stops playing during intercession crafting
🌿 Fixed a bug where Gems for Trees could stop playing during spellcrafting

Adventuring


🌿 Geofri has found his courage and now attacks during combat while being a guest in your group
🌿 Mihal now has additional dialogue if you speak to him after leaving the mountain
🌿 Can click through cafera animation after watching it once
🌿 Fixed an inventory issue with Mihal where he could drop a second set of maps if killed
🌿 Fixed issue where Mihal could be on the mountain even if he was not alive from the guard’s adventures earlier in the game
🌿 Mihal has a new dialogue vignette when spoken to on the mountain
🌿 Updated Valentina’s end slide to react to dryad flower planting
🌿 Delivering banana curry to the stonesmith Cristo in Aven Dura now has Quest End screen and XP
🌿 Fixed an issue with the Wolf Lord fight that could occur if you go into pit before combat is over
🌿 Increased range for Shrine of the God of Good Harvests offering
🌿 Fixed issue where Cornel from Din Sera didn’t spend the night drinking at the bar as he suggested he would do if you speak to him at the gate. His priorities have been sorted and he now heads there immediately after his shift
🌿 Rain Acolyte will now bless the earring even if it is in the boro’s bag
🌿 Boro herders in towns now respond differently if you haven’t collected your boro yet
🌿 Fixed an issue where Cristian could go back to sleep after evidence is found against him

Map specific


🌿Stonebridge Map: added map exit icon on northern water exit when opened
🌿 Rozafir map: added screen edge map exits at the bottom of the stairs in Chora’s cave entrance
🌿 Southern Pass map: Fixed visual bug where the top side of Southern Pass mountain door was unlocked but still looked sealed
🌿 Stairway Ruins map: Fixed placement of some chests to be more accessible
🌿 West Ruins: Add edge click exits into West Ruins multi-level tomb stairwell
🌿Abandoned Farm: Fixed a bakka ambush point that could potentially land on top of hill awkwardly, in top right of map
🌿 Dura Mare: Fixed a kickable log that could be kicked from either direction instead of the one intended direction

Performance


🌿 Some small VRAM improvements that may help performance with low-end machines

Gameplay


🌿 Can now kick, charge and pin flying creatures that are stunned or knocked out on the ground
🌿 A fix has been added to help with some players getting black screens after a cinematic event where dialogue should have started
🌿 Failing to catch a boro will immediately stop your guard from sneaking
🌿 Fixed an issue where creatures bound while jumping or flying through air would float in air after until they moved again
🌿 The Chain rally prompt can no longer be broken by pressing movement keys
🌿 Fixed an issue where the boat exit icon could be covered by an abandoned enemy boat if they had beached on top of it
🌿 Fixed an issue where dropping a recently bought item near merchant quickly could allow them to put it up for sale again
🌿 Fixed an issue that could occur with support guards rallying where they ran in place and never reached target
🌿 Adjusted in-town NPC pathfinding so they can move around one another easier while patrolling
🌿 Din Varens Gadaar’s quip no longer interrupted by first attack
🌿 Fixed issue that could result in the guards telling summons/bound creatures to wait outside while exiting instead of entering
🌿 Fixed issue where support guards could pin bakka high up in the air and travel to it

Controller


🌿 Controllers: Fixed bug where saving lower save slots would move
🌿 Controllers: Fixed issue with consuming health item where the action bar stopped working until you closed and opened it
🌿 Controller: Fixed issue where deleting a character didn’t move cursor correctly
🌿 Controller: Fixed bug where scroll bars could get in the way of dragging items around merchant/boro and move the item somewhere unexpected
🌿 Controller: Fixed issue where inspecting badges at the top of the screen wasn’t working if there was only one

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