Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TideWaneNewsv1.2.2 — UI Scale fix for the Dive view
Game update

v1.2.2 — UI Scale fix for the Dive view

TideWane · published 29 Apr 2026, 00:54 UTC

All newsPlayers around this dateRead on Steam

A small fix for a visible UI bug at non-100% UI Scale. If you'd raised UI Scale to 110% or 120% in Settings → Interface, the Dive view was rendering larger than the window — clipping the depth meter, ability cooldowns, and powerup icons off the right and bottom edges. Lowering it to 80% or 90% had the
opposite issue: the dive canvas was rendering smaller than the window, leaving empty letterbox bands on the right and bottom.

This update fixes that. At every UI Scale (80 / 90 / 100 / 110 / 120%), the Dive view now fills the window exactly — HUD elements stay on-screen, the background fills edge to edge.

What changed

  • Dive canvas — sized correctly at every UI Scale. No more clipped HUD or letterboxed background.
  • Auto-Dive panel drag — same root cause; the drag clamp now respects the visible window edge instead of the unzoomed layout viewport, so you can reach the right/bottom edge at <100% and the panel stops at the visible edge at >100% instead of drifting off-screen.

Notes


If you were playing at 100% UI Scale, nothing visible changes — this fix is a no-op at the default. No save migration. Backward compatible.

More from TideWane

Other announcements

All news
Sale28 May 2026TideWane — 66% OffTideWane is 66% off for a limited time. If you've been on the fence nows your time. With five zones, twenty-five bosses, three prestige layers, 109 achievements. No microtransactions, no daily logins, no battle passes. You buy it once. What is TideWane? A deep-sea idle dungeon crawler. Descend through five ocean zones, fight procedural fish and hand-designed bosses, and build out three nested p…Game update18 May 2026v1.2.3 — Linux launch fixes for Wayland and NVIDIALinux players : this build fixes two issues that prevented TideWane from launching on modern Linux desktops. · On native Wayland sessions (Hyprland, GNOME Wayland, KDE Plasma Wayland, Sway, etc.), the game would crash on startup with a GTK initialization error from the in-game WebView. · On NVIDIA GPUs, the game window would render fully black even though audio played — the WebView's GPU compos…Community27 Apr 2026A free demo is coming!What you'll be able to play · The Shallows — all 5 milestone bosses, full fish roster · The full PSI Tree — 108 nodes, 8 branches · One Ascension prestige layer · Artifact Forge, Zone Shop, Bestiary A complete first-zone arc Roughly 30-45 minutes of play. Demo saves stay independent of the full game by design — the early-game economy curves differ enough that mixing them would break pacing. Whe…