Gravebound Rising · published · build 25796010
Hey everyone,
Another update is live. The upgrade screens felt a little bland, especially Legacy. I want building up your army to feel good even when you are picking its next upgrade, so those screens got some love.
This is a better way to read and browse your upgrades. I have not rearranged the actual unlock requirements or changed the core gameplay with this update.
I cleaned up the wording across the trees, tutorial, Help, and Options so the names point you to the right place.
One important correction: Autonomous Raids come from Settlement AI → War Council → Campaign Authority. Invest three ranks anywhere in Settlement AI to open Tier II, then buy Campaign Authority for one Settlement Insight and 150 ore. You do not have to buy every earlier War Council upgrade like the old tutorial wording suggested.
The tier names now match between the filters and cards, and locked upgrades explain what you need instead of just showing a price.
The music has been updated with a slower, darker feel and more room to breathe. It adds layers as your settlements develop. I want it to fit the adventure while you turn a handful of dumb skeletons into something worth fearing.
Your music volume and mute controls still work. There is also a fix to keep music from dumping a bunch of queued notes at you when you return after the game has been in the background.
Thank you for playing and letting me know what needs work. Keep telling me what feels good and what gets in the way. I want this game to keep getting better.