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Escape From ZNews29 September 2026 Update Notes
Game update

29 September 2026 Update Notes

Escape From Z · published 29 Sep 2026, 00:27 UTC

All newsPlayers around this dateRead on Steam

Update Notes

Impact Feel and Combat

Impact feel completely overhauled: new sounds for weapon fire, hits, and critical hits; short freeze-frame effect on kills
Headshot system added; headshots are always critical hits
Surface-specific hit effects (stone, metal, wood, flesh)
Weapon recoil and bullet tracers added
Aiming now works vertically as well: you can aim at a zombie's head, torso, or legs
Zombies shot in the leg fall down, then get back up after a few seconds to resume attacking
Long slow-motion effect for critical hits and headshots removed; all kills now feature the same short freeze-frame
Weapon and zombie death sounds balanced

Blood and Dismemberment

New realistic blood system: wet-looking blood droplets, blood splatters on walls, wounded zombies dripping blood on the ground
Pools of blood that slowly expand beneath dying zombies
Limbs can be severed; severed limbs fall realistically, and blood spurts rhythmically from the stump
3D chunks of flesh scatter upon impact
Zombies killed by explosives lose all limbs, which are flung outward
Turret, knife, and explosive hits now produce the same blood and flesh effects as gunfire
Blood and debris are cleared when changing floors

Character Animations

Foot sliding issue fixed; Leg movement now perfectly matches character speed
More natural starts and stops: brief acceleration and deceleration phases added
Seamless transitions between walking, running, and sprinting
Fixed the "moonwalk" effect when turning in the opposite direction
Small mouse movements while aiming no longer cause leg movement
Smoother entry and exit for reload, weapon swap, and firing pin animations
Smoother transitions for death, item pickup, and knife animations
Improved foot placement on stairs and slopes
Added a subtle shadow beneath the character to ground them visually
Character model deforms more smoothly across Low, Medium, and High graphics settings

Equipment

Turrets now target zombie torsos and can hit zombies lying on the ground
Grenade throw preview turns green when a throw is possible

UI and Settings

Crosshair lines thickened; crosshair jitter and deviation removed
"Continue" option appears large and at the top of the main menu if a save file exists
New setting: Hold-to-aim vs. toggle-aim mode (available in all languages)

Bug Fixes

Fixed issue where the character would switch to the slow-run animation after picking up an item while crouching
Fixed issue where the aiming animation could break after respawning
Fixed performance drop to 3 FPS after killing a zombie
Fixed zombie corpses clipping into walls or floating in mid-air
Removed invisible obstacles appearing at impact points
Severed... The issue of limbs being transported to the next floor and appearing purple has been fixed.

More from Escape From Z

Other announcements

All news
Game update27 Sep 2026September 27 Update NotesThis update brings six lootable equipment types, a TAB radial menu and new ways to fight the zombies in Escape From Z. It also improves character animations, weapon handling, explosions, the interface and save loading. New Equipment and TAB Menu · Smart Turret: Deploy it on suitable ground. Its head tracks nearby zombies and fires automatically until its 50 rounds run out. · Grenade: Choose you…Game update18 Jun 2026Escape From Z Demo Update: Fixes, Improvements & Thank YouHey everyone, Thank you for playing the Escape From Z demo during Steam Next Fest. I’m developing Escape From Z as a solo developer, and your feedback is already helping me improve the game. I’ve been reading player comments, watching gameplay videos, and fixing issues as quickly as possible. Today’s demo update includes: · Fixed weapon switching issues while aiming · Improved item pickup inter…