Today I'll talk about ships, the shipyard, and the leveling system in the game.
There are currently three finished ships available in the DEMO:
- Assault — a balanced ship in terms of both damage and mobility. A classic choice.
- Tank — slow, but with high starting damage and strong shields.
- Engineer — fast, but weak at the beginning. It deploys turrets and is focused on destroying large groups of enemies later on.
There are actually three more ships, but they still need some work because they are either too weak or too strong in terms of balance.
Besides the ready-made ships, the game also has a Shipyard where you can build your own ship to suit your playstyle. You can change its design, color, and name.You can combine different weapons and ultimate attacks there, creating something in between the existing ships or something completely unique. The Shipyard also includes some upgrades and weapons that are not yet available on the prepared ships.All of this can also be upgraded and, later on, modified. I am working on a more detailed modular system.The Shipyard also contains preparations for installing enemy modules on the player’s ship. It is almost ready, but the problem is the same: it breaks the balance and still needs more work. I hope to add it to the game soon.
Each finished ship has a unique upgrade perk that makes it practically overpowered once unlocked. These perks are not available for ships built in the Shipyard.
In general, I am trying to create an interesting and flexible meta-progression system, and I hope I can make it work :)In the upcoming updates, I plan to add a new ship (one of them is already almost ready) and start implementing enemy modules for the player’s ship.I guess that is everything, if I try to describe the current state briefly.Thank you for your attention. If you have the time and feel like it, please try my DEMO. Feedback is very important to me, so I can move the game in the right direction.Have a nice day, everyone.