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Chaos WarriorNewsPatch 1.0.3
Game update

Patch 1.0.3

Chaos Warrior · published 4 Sep 2026, 13:44 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! Another patch is ready. Thanks to everyone reporting issues.

  • Slightly boosted the damage of Zeno's spells
  • Added a quality of life feature to the Ward and Panacea spells that allows the player to recast them when they expire without having to open the spell menu
  • XP UP now awards the correct amount of XP after battle, but the battle log message that displays the XP earned is still inaccurate. See below for more details.
  • Added an NPC to Efenia Castle that offers to explain character stats
  • Fixed an issue where the icon for gold dropped on defeat in battle would sometimes incorrectly show up out of bounds in dungeons
  • Fixed a number of typos and dialogue box errors
  • Added a quality of life feature for the reward granted after defeating the super secret boss (it now teleports with you when you use the Magic Flute or Warp).
  • Fixed a broken door in a secret area.

In addition to the above fixes, I'm working on a few other things that I hope to have ready soon:

  • Updating the game's font: A surprising amount of work needs to go into this due to the fact that many text assets are hardcoded into images (the main menu, intro text, options menu, location names on the world map, the banner that displays when you enter an area, and more...). Due to the amount of effort required to fully update every asset to use the new font, I want to take my time and make sure the new font I choose works for both readability and suits the style of the game. Replacing it and then having to replace it again would be a massive amount of rework so I want to get it right the first time.
  • Fixing XP Up's battle log amount: This is surprisingly difficult to fix. The default way RPG Maker calculates XP after a battle does not include bonuses to XP when reporting in the battle log. Those bonuses are only added after the battle log. I understand why it would be programmed that way (if one party member has a boost to XP but the others don't), but in this case it's not really needed. Fixing this isn't simple and requires that I rewrite some of the engine's code, which will take some time to figure out.
  • Adding a screen that explains the controls to the options menu

Thanks again for playing!

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