Update v0.1.8a is now live! Here is the complete list of changes, additions, and performance updates included in this patch:
DirectX 11 Support: Added official support for DirectX 11.
Starter Storyline: Implemented the introductory narrative sequence, including setup events and voiceover triggers.
Voiceover System: Integrated custom voice audio for initial storyline instructions and radio communications.
Tutorial Armory: Added a dedicated armory step to the initial tutorial progression.
Optimized AI Pathfinding: Added vision raycasting checks for zombies; path calculations now pause when the player is out of line of sight to improve spawn performance.
Entity Despawning: Updated the despawn system to ensure entities properly despawn when out of player range.
Player Respawn Fix: Fixed an issue where dying did not properly respawn the player model.
Audio Guidance: Added introductory audio cues upon awakening to help orient new players.
Door Volume Tweak: Reduced the audio volume level for bunker doors.