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Outpost 616 PlaytestNewsv0.1.8a - 21st of August 2026
Game update

v0.1.8a - 21st of August 2026

Outpost 616 Playtest · published 21 Aug 2026, 16:14 UTC

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Update v0.1.8a is now live! Here is the complete list of changes, additions, and performance updates included in this patch:

New Features & Content

DirectX 11 Support: Added official support for DirectX 11.

Starter Storyline: Implemented the introductory narrative sequence, including setup events and voiceover triggers.

Voiceover System: Integrated custom voice audio for initial storyline instructions and radio communications.

Tutorial Armory: Added a dedicated armory step to the initial tutorial progression.

AI & World Mechanics

Optimized AI Pathfinding: Added vision raycasting checks for zombies; path calculations now pause when the player is out of line of sight to improve spawn performance.

Entity Despawning: Updated the despawn system to ensure entities properly despawn when out of player range.

Bug Fixes & Audio Adjustments

Player Respawn Fix: Fixed an issue where dying did not properly respawn the player model.

Audio Guidance: Added introductory audio cues upon awakening to help orient new players.

Door Volume Tweak: Reduced the audio volume level for bunker doors.

More from Outpost 616 Playtest

Other announcements

All news
Game update22 Aug 2026v0.1.9a - 22nd of August 2026Small patch with major performance fixes World map no longer gets rendered by a separate camera Added Draw distance slider Added dx11 support Fixed bugged occlusion culling - prevents rendering of objects that are not visibleGame update18 Aug 2026v0.1.7a - 18th of August 2026Increased graphical fidelity A lot of minor fixes and adjustments to gun play Added initial outpost616 bunker layout and spawn areaGame update15 Aug 2026v0.1.5a - 16th of August 2026Optimizations and graphical changes