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Element IdleNewsHotfix v1.0.1 — Lag, Saves & Prestige Scaling Fixed
In-game event

Hotfix v1.0.1 — Lag, Saves & Prestige Scaling Fixed

Element Idle · published 15 Aug 2026, 05:55 UTC · build 24748022

All newsPlayers around this dateRead on Steam

Hotfix v1.0.1 — Performance & Progression

Thanks to everyone who played on launch day and took the time to

report issues. Here's what's fixed:

FIXED — Severe lag with auto-clicker skills

The Infinite Loop and auto-click nodes were causing the game to

drop to a few FPS in late game. This was a bug in how the game

processed clicks internally, and it's now resolved.

FIXED — Save file not restoring skill effects

Auto-clicks, crit chance, offline bonuses, and cost reductions

were being lost when you reloaded your save. Your purchased

nodes are now correctly restored. Existing saves repair

themselves automatically on next launch.

FIXED — Prestige requirements scaling out of control

Thresholds scaled off the highest element you owned rather than

how many you owned, so buying a high-numbered element could make

progression impossible. Scaling is now steady and predictable,

and the full 118-element table is actually reachable.

FIXED — UI too small on high-resolution displays

The interface now scales properly to your window and monitor,

including 4K, ultrawide, and vertical displays. The periodic

table and skill tree resize correctly, and the settings menu is

no longer cut off.

ADDED — Crit visual feedback

Crits were firing but invisible. They now show a gold "CRIT!"

label so you can see them land.

IMPROVED — Skill tree navigation

You can now pan the skill tree with left-click drag, not just

right-click.

Also fixed a crash when purchasing Oganesson (#118) and restored

Radon's permanent offline bonus, which was being wiped on prestige.

More balance work coming — skill tree pacing and content depth

are next on the list. Keep the feedback coming.

More from Element Idle

Other announcements

All news
Major update18 Aug 2026Element Idle v1.1 — The Balance UpdateElement Idle v1.1 — The Balance Update This is the big one. Two weeks of reports turned into a rebuilt economy, a rebuilt skill tree, and a long list of bugs that were quietly making the game worse than it looked. READ THIS FIRST IF YOU HAVE AN EXISTING SAVE -------------------------------------------- Element prices have gone up a lot. Prestige points now come in far faster to match the roughl…Game update16 Aug 2026Hotfix v1.0.2 - The Real Performance FixThe 1.0.1 hotfix helped, but several of you came back and said the game was still running badly. You were right. Thank you to Dark-Noir, maplesyrupghost, stan, YaSHivaDa and shpasic for reporting it with specific detail - that's what let me find what I'd missed. Last patch I fixed the system that was SENDING too many updates per frame, and stopped there. I never checked what the systems RECEIVI…