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LetalisNewsVersion 1.1.5
Game update

Version 1.1.5

Letalis · published 8 Aug 2026, 15:37 UTC

All newsPlayers around this dateRead on Steam

What's New?

  • Rebalanced Coliseum battles to improve the overall challenge.

  • Rebalanced encounters in the Under Cave, mainly by reducing the RES value of Bandits.

  • Rebalanced some encounters in the Time Leap.

  • Fixed the image displayed for the unlocked perk after earning the third Honor Badge.

  • Fixed an issue where the Healing effect could heal for more than intended.

  • Fixed an issue where permanent modifiers could be applied more than once per turn.

  • Fixed Ronin Armor effects that were not working as intended.

  • Fixed an issue where Scylla's trigger could softlock the game.

  • Fixed MAX REPEAT not working consistently.

  • Fixed an issue where Griffins were not using their correct seed table.

  • Buffed all Griffin weapons.

  • Fixed a visual issue displaying Stun Resist instead of the STR+ modifier.

  • Fangstorm can now be recruited again during the postgame.

  • Added a new hidden weapon to one of the Jars. More weapons have also been hidden in jars. There are 3 weapons in total. Note: you need to activate the quest in TOPO TOWN before you can inspect jars.

  • Fixed missing COEL dialogue lines when receiving the reward for completing a Coliseum.

  • Updated Armor behavior to properly protect against Kill.

  • Adjusted combat and travel visuals when the sidebars are turned off.

  • Fixed navigation issues in the ITEMS MENU.

  • Fixed the door logic that prevented the door inside the house in Kammuth Dungeon from opening correctly.

  • Fixed an issue with the Portal to Sennet not being shown at your room.

  • Fixed and improved text for Weapon Techniques.

To Test

  • LETALIS CODEX SHOP HIGHLIGHT: We weren't able to test this as thoroughly as we'd like, but it should now be working correctly.

Known Issues

  • Game Crash. We’ve already updated the underlying engine/framework on our side, but the error can still appear and it does not seem to be caused by normal game logic or player actions. At the moment, it looks more like a lower-level technical issue in the runtime the game depends on, which in some cases can also be influenced by system-specific factors such as graphics or audio drivers. We’re continuing to track down the root cause and work on a fix.

  • We've been overlooking this for ages, but attacks with REPEAT have been dealing way more damage than intended. This will be fixed soon!

Things we couldn't add yet

  • Improve the Defend Coliseum UI flow

  • Improve minimap navigation when using the Minimap or Fast Travel

  • Add a new NPC explaining how the Codex highlight option works

  • Add a new NPC explaining the different Block visual indicators

  • Add a new NPC explaining the different Dodge visual indicators

  • Improve phase change between phases in multi-phase battles.

More from Letalis

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