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SEIKINONAINewsSEIKINONAI SUMMER STATUS 2026
Community

SEIKINONAI SUMMER STATUS 2026

SEIKINONAI · published 7 Aug 2026, 15:35 UTC

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SEIKINONAI SUMMER STATUS 2026


It's so hot out. While sitting out at the beach, everything gets hazy. But on the edge of the horizon, you see something... and as you reach out your hand, it grabs yours. As it gets closer, you can start to see it take form! It's a SEIKINONAI Newsletter- Huh!? What's this? "Summer Status?"

Welcome to the SEIKINONAI SUMMER STATUS. This is going to be a detailed yearly update on SEIKINONAI's progres. It's like a Newsletter.


SEIKINONAI PROGRESS UPDATE

As of August 2026


It's going.

We are wrapping up the base system programming right now. That's at about 90% completion. That's awesome. We're also starting to actually organise our task list, and have a detailed "To-Do" list. We also recently brought on a new programmer, AZzy! He's been incredibly helpful with helping us move the game along and making base systems. With him, progress has sped up dramatically! Everyone say "Thank you AZzy"

Art is going pretty well, we're working on a redesign for Ali's sprites. That's awesome. The first area's tileset is pretty much done, and now it's on to decoration for it.

Music is going well, most of the songs for the DEMO have been done for a while though.

If you want a progress bar to completion for the DEMO, well today is your lucky day.

▓▓▓░░░░░░░░░░░░░░

"That's not detailed enough! I want a detailed progress thingy!"


Progress Estimate (DEMO)

Phase 1: DESIGN/STORY
General Story: 99.999999999%
Dialogue: 10% (We have rough ideas for a lot of it)
System Implementation: 90% (Almost there!)
Maps (Designed): 30%
Characters: 80%
Game Design Stuff: 12% (We can't say what this is but it's moving along)

Phase 2: THE ACTUAL GAME
Cutscenes: 0% (System is made, none have been made)
Maps (Implemented): 5%
Battles: 5%
Art: 10% (The two main tile sets for the demo are done!)
Gameplay: 1% (We've just started on gameplay!)
Music: 75% (Most of it has been done for a while, actually)
Phase 3: RELEASE
Bug Testing: 0%
Optimisation: 0%
Porting: 0%
QA: 0%
So, I know that seems like there isn't much done. We're currently in Phase 1, starting Phase 2 soon. A lot more is done than it seems, and progress will move a lot faster soon. We've been stuck in the stump of the underlying code for the whole game for two years, stuff like the battle system, dialogue system, inventory system, etc. We need those to be perfect to make "making the game" easier. We've had to remake all of them at least once...

So you might be wondering, why is it all so low?! Well, you see...


Why is development slow?

We are all starting or are in University, School, College, whatever you call it, or busy with jobs. We work on SEIKINONAI in our free time (which some of us have very little of!), making development slow. We're doing our best, this is our first game after all. We're still figuring out this whole "game development" thing!

We're doing our best.
We love this game, and hope that one day we can invite you to finally see what we've been working on.

This image, that's real. So real.


That's about it for this update. We'll see you in a few months with a real Newsletter. Stay awesome!P.S. If you haven't already, make sure to join our Discord! We post regular updates there! (

https://discord.com/invite/ZqxyXsevJd)

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