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PIGFACENewsPIGFACE Crafting Update Out Now!
Major update

PIGFACE Crafting Update Out Now!

PIGFACE · published 30 Jul 2026, 15:04 UTC · build 24474712

All newsPlayers around this dateRead on Steam

It’s out!

And I’m wiping your save data! (Sorry, it has to happen for the new stuff to work lol).

But yeah I’m excited to give you guys the PIGFACE Crafting update, featuring a new crafting system as well as a remix mode for (almost) all story levels! And of course there are also new pieces of equipment you get to unlock, and a new mask …

The crafting system will now function as the way the player will craft unlockable meds and items found via blueprints. It makes the gameplay a lot more “scroungy” which I think reinforces what makes PIGFACE feel like PIGFACE.

Remixes also add a lot more of that old-school “alt gamemode” feeling while giving you guys an excuse to try out different loadouts in different scenarios. They also feature a new gang, the Junkies, who wear paper bag masks and like using shotguns and making traps.

Apart from that, there’s the new Urban Plaza map which takes places in a snowy and desiccated financial section of the city. I wanted to lean into a bit of a post-apocalypse vibe for this one, since that’s where this city’s headed anyways …

I’m really looking forward to how you guys like the new stuff, especially pertaining to the balance changes and flow from a fresh save. It’s made playing the game again from start to finish, for me, way more fun.

Anyways, I’m rambling, I’m very happy with the state of the game now and I’m just excited haha. Enjoy it!

~ tito

P.S., after the update sale, the game will be increasing in price by one dollar, so be sure to get it while you can!

Full Changelog:

  • New special item: Bear Traps

  • New special item: The Bandolier

  • New Weapon: The Junk Bow

  • Crafting! Crafting materials no longer provide any cash and are now used to craft certain equipment!

    • Morphine

    • Cigarettes

    • Pills

    • Landmines

    • Metal Armour

    • Grenade Launcher

    • Junk Shield

Level Remixes

All-new Remix Levels of the Farmhouse, Sunset Motel, Train Station, Suburbs, Abandoned Mall, & Penitentiary!

  • Unlock Remix Levels by completing their story versions.

Fight a new enemy faction: The Junkie Gang

  • After Exit’s elimination of the Smiler & Jumpsuit gangs at job sites, the Junkies took up shop. Take them out. 

Misc Changes

  • SSAO settings added to the Options menu.

  • Updated Laptop UI allows toggling between Story & Remix versions of levels.

  • Hospital Bills now deduct 5% of your total money.

  • Landmines and Bear Traps are now consumable like meds, and must be re-crafted periodically to stock up.

  • Added better laptop purchase sfx.

  • Added additional house to Sunset Motel containing crafting components and a target in the Remix mode.

  • Added slight head bob when landing after a jump.

  • Armadillo mask now doubles the starting ammunition of Landmines and Bear Traps (if you have the ammo for it), as well as the grenade launcher. it still retains its previous effects.

    • Bear Traps normally start with 2 reserve ammo.

    • Landmines normally start with 4 reserve ammo.

  • Med changes

    • Pills heal ¼ of your health along with their other effects (buffed).

    • Cigarettes heal ½ of your health along with their other effects (buffed).

  • More crafting component locations have been added to all levels.

  • Changed the “job note” that was by the light switch into the “crafting note” that is next to the crafting station.

  • M16 recoil greatly reduced.

  • Medium Armour's speed penalty is now 5% instead of 2.5%.

  • Added “ARMOUR” to cellphone statistics.

    • with cellphone open, press M1 to toggle between objective and statistics display.

  • Increased USAS-12 magazine size increased from 12 → 16.

  • Entities now rotate to face entities who have been killed near them first before going through their regular death reaction state.

  • Tweaked ragdolls to reduce stretching - the joints snap back into position if they are stuck or too far from their connected joint.

  • Removed dithering from player camera and cutscene cameras which makes the game look a bit more washed-out and closer to the original intended tone. 

  • Cellphone call at the beginning of The Farmhouse is now triggered when exiting the van rather than triggering after an amount of time.

  • Changed some icons for the game (thanks Blasko!)

Bug Fixes

  • Fixed some instances of melee objects being rotated incorrectly in enemy hands.

  • Fixed players UI and Equipment camera output settings not matching the main camera.

  • Turrets LOS is now blocked by CollideAll and Obstacle, hopefully removing some instances of turrets seeing the player through objects.

  • Tweaked coverpoints to better determine which way an entity should face.

  • Optimized fluorescent lights a bit. 

  • Turned off dithering on the player camera which fixes some parity issues between other cameras.

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