Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fading Light PlaytestNewsFading Light Playtest Update 0.2
Game update

Fading Light Playtest Update 0.2

Fading Light Playtest · published 17 Jul 2026, 14:29 UTC

All newsPlayers around this dateRead on Steam

Fading Light Update Log

The big one this build: the new interface.

⭐ Now Live: The Unified Interface


Inventory, Map, and the brand new Skills page now live together under one integrated interface. Settings caught up too: a dedicated button mapping page for gamepad, Spark-specific bindings on both the keyboard and gamepad pages, and new HUD Size and Cursor Size controls. Less menu juggling, more mountain.

🚀 New Features


* Noteo is now affected by wind while gliding
* New icons added for items

🛠️ Improvements

* New designs for the Tips, Notifications, Crafting, and Tutorial interfaces are now in the game
* Cryoformite nests got renewed sprites and a glow effect
* Effect icons added for the newly introduced resources
* New dialogue added to the Zone 3 ice wall cutscene
* New animations for Spark's wood-gathering dialogues
* Improved the VFX in the Zone 3 puzzle section
* Cinematic black bars now applied across cutscenes
* Cleaned up the Zone 8 cutscene

🐛 Bug Fixes

* Fixed multiple bugs when tucking Spark into the Lantern mid-combat
* Smoothed Spark's light transitions, no more sudden harsh changes
* Fixed Spark's withdrawn mood blocking his Lantern dialogues
* Fixed Spark's torch boredom not building up over time
* Removed not-yet-active languages from the language options
* Spark's wood-eating dialogues reworked to run on their own system
* Fixed stray characters at the end of the "Saving..." text
* Fixed input conflicts from the new in-game UIs breaking gamepad and keyboard controls
* Spark can now pick up wood lying on the ground
* Fixed losing all control when wind hits while Spark is in spark form and Noteo can't catch him
* Fixed Noteo being unable to shoot while Spark is running, and the drawn bow locking up when Spark starts running
* The Scene 10 campsite Curiosity object no longer reappears active after its dialogue, and Spark no longer gets stuck on it
* Fixed the aim marker jumping and the mouse becoming unusable when the first craft or tutorial screen opens while controlling Spark on gamepad (no restart needed anymore)
* Fixed button prompts wrongly showing the Controller (Spark) set when Noteo is the one answering
* Spark no longer clips through floors; added a sky height limit and defined special pass-through areas like the Zone 11 lower path
* Spark's location-specific lines (like the "They're coming!" warning in the Velka fight) now trigger properly in co-op
* Fixed some Curiosity objects not playing their dialogue on interaction
* Fixed dialogues cutting off abruptly in the Scene 6 egg dialogue and at the obsidian gathering spot when Noteo is far away or busy mining
* Spark's health now drains smoothly during Firebuff instead of in visible chunks, and his light no longer shrinks abruptly
* Decoys now melt away over time instead of vanishing instantly
* Decoys thrown into the air no longer disappear before landing; if Spark catches one mid-air, he regains the health he spent
* Spark now keeps pace when Noteo runs instead of falling behind
* Fixed Spark stuttering when the cursor is spun quickly
* Darkened the co-op picker background for readability
* Fixed in-game audio dropping out in co-op
* Fixed bugs on the wood Curiosity objects

⚠️ Known Issues

* Co-op still has some known bugs. Testing, debugging, and improvements on the system are ongoing.
* There are still some problems with the subtitles. They'll be fixed in the next update.

More from Fading Light Playtest

Other announcements

All news
Game update7 Sep 2026Fading Light Playtest Update 0.6Fading Light Update Log 🚀 New Features · Added new sound effects for Molnek traps · Added Discord and Steam Wishlist buttons to the main screen · Added disclaimer and logo splash screens 🛠️ Improvements · Adjusted the positions of building blocks across scenes based on feedback · Increased how often Spark moves ahead of Noteo to guide the way · Added cancel conditions to the tip system, so un…Game update13 Aug 2026Fading Light Playtest Update 0.5Fading Light Update Log 🚀 New Features · Added a parallax depth effect to the main menu · Completed Unity Cloud Analytics integration · Added main menu VFX 🛠️ Improvements · Added a wall to the last scene where the corpse is propped up in the scene · Disabled automatic walk mode in camp areas · Spark can't be forced into walls now · Disabled unwanted collision between Molnek and Noteo · Impro…Game update24 Jul 2026Fading Light Playtest Update 0.4Fading Light Update Log 🚀 New Features - Added crafting animations. - Added new sound effects for the Fire buff and Decoy mechanics. - Added dedicated controller UI support for Steam Deck. - Closed off the downward passage when reaching the final scene with gunpowder already in hand, so the route doesn't stretch out for no reason. 🛠️ Improvements - Improved Spark's decoy throwing behavior and…