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Pebble KnightsNewsPebble Knights Early Access Update v0.1.21
In-game event

Pebble Knights Early Access Update v0.1.21

Pebble Knights · published 16 Jul 2026, 13:00 UTC · build 24239458

All newsPlayers around this dateRead on Steam

Hello, Pebble Knights! This update introduces 'Bot Controls', allowing you to customize your Bot companions' behavior to suit your playstyle. We have also overhauled the ping system. New ground bosses will also appear in Lunch mode! Check out the full details below.

[Bot Controls]

  • The previous Bot Mode 1 and 2 have been removed, and 'Bot Controls' have been added, allowing you to customize your Bot companions' behavior.

  • You can toggle various actions on or off, including whether Bots can equip weapons or contribute ore to Loyal Knight Selection.

  • Bot Controls can be configured in the lobby and changed at any time during a run.

  • Please let us know if there are any other options you would like to see. Your feedback is a great help to us.

[Ping System Overhaul]

  • You can now ping items, Hell Mold Legion enemies, tents, and other objects directly.

  • Pings will now appear at the mouse cursor's location instead of your character's position.

[New Ground Bosses]

  • Starting in Lunch mode, 'Emperor Fungus' will replace 'King Fungus' on DAY 10.

  • Starting in Lunch mode, 'Mrs. Fist' will replace 'Mr. Fist' on DAY 15.

[Other Improvements and Bug Fixes]

  • Adjusted the 'Wanted' Trait so that Punchbags are targeted last.

  • Removed the knockback effect from 'Rocket Punch'.

  • Added an animation showing the winning roulette slot being selected.

  • Trait icons for Traits vomited out by Poop will now remain visible during boss entrance and exit animations.

  • Fixed an issue where certain UI elements could occasionally become unclickable.

  • Fixed an issue where weapons of the same type and grade could occasionally have different stats.

  • Fixed an issue where certain Traits could obscure the end credits.

  • Fixed an issue where players in Giant Form could not pick up items that were normally collectible at their original size.

  • Fixed an issue where Super Bolt could be hidden behind the boss arena in certain situations.

  • Fixed an issue where dying in the lobby could remove the Ready status and prevent the game from starting.


Pebble Knights continues to improve thanks to the valuable feedback from all our Knights. Thank you, as always, for your support.
We will continue working hard to make Pebble Knights even more fun.
Thank you for your continued interest and support!The Pebble Knights TeamJoin our Discord for more news and updates!
https://discord.gg/pebble-knights

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