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Teamfight Manager 2News0.5.1 Patch Notes
Game update

0.5.1 Patch Notes

Teamfight Manager 2 · published 15 Jul 2026, 07:09 UTC · build 24215274

All newsPlayers around this dateRead on Steam

Hello, this is Team Samoyed.

We are sharing the patch notes.

Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them for the current patch version.

In your Steam Library, right-click Teamfight Manager 2, select Properties, choose the desired version under Game Versions and Betas, and launch the game to play on that version.

System and Feature Improvements

  • Greatly increased the training speed for players’ language and position proficiency. Players assigned to individual training will now experience proficiency growth much faster than before.

  • Improved Champion Statistics so that tiers can be changed directly and sorted by tier. If Tier Classification is hidden in the settings, this option will also be hidden.

  • Improved the Match Engine logic related to skill usage and situational decision-making for some champions.

    • Due to changes to the Match Engine code, replays of matches played before this patch may produce different results from the recorded outcomes. We ask for your understanding.

  • Adjusted the Ban/Pick screen layout so that more champions can be seen at a glance, and added each champion’s skill names.

    *The layout was based on the Ban/Pick View Plus mod from the Steam Workshop, created by 다람이. We would like to thank 다람이 for creating this wonderful work and allowing us to include it in the patch.

Bug Fixes

  • Fixed an issue where a failed custom database save could appear successful, or where a custom database could not be loaded and would open with the default data due to a corrupted file or characters such as line breaks in an edited name. Existing files are now backed up when saving, and the backup file is used if the default file cannot be loaded.

  • Fixed an issue where, if champion skill values were directly modified in a custom database, subsequent automatic balance patches were applied based on the values from before the modifications. Subsequent buffs and nerfs will now be applied based on the directly modified values.

  • Fixed an issue where saving Database Edit in a save containing champions not yet added by a patch could cause those champions to be added early without patch notes. Player-specific proficiency for locked champions is preserved, but it does not affect the actual unlocking of the champions.

  • Fixed an issue where selecting 2 vs 2 or 3 vs 3 in Deathmatch could change the match to 5 vs 5 upon entering the match, or where the “Proceed” button on the match results screen would not work after the match ended.

  • Fixed an issue where, after changing tournament rules during a season, the rules intended to take effect the following year were incorrectly displayed on the current season’s international tournament pre-draw rankings and records screen.

  • Fixed an issue where, after conducting a 5 vs 5 Composition Test in Training and entering a match’s Ban/Pick screen, the primary position of every champion was incorrectly displayed as Top/Jungle.

  • Fixed an issue where, after redeploying a Scout, players who did not meet the scouting conditions, such as players from our team or players outside the newly configured age range, continued to appear on the scouting list.

  • Fixed an issue where loading a save with a disabled mod could still attempt to automatically purchase items from the disabled mod, or where remaining mod champion data could cause Ban/Pick or match progression to stop.

  • Fixed an issue in Deathmatch where the effect of health-increasing items was not properly reflected in current health immediately after revival, and where the critical hit chance of some attack speed items was applied twice.

If you encounter any issues while playing, please contact us at

[email protected]

at any time.

Thank you.

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