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HitTube DemoNewsSecond-Month Anniversary of HitTube Demo | 0.0.89.1
In-game event

Second-Month Anniversary of HitTube Demo | 0.0.89.1

HitTube Demo · published 11 Jul 2026, 12:40 UTC

All newsPlayers around this dateRead on Steam

Second-Month Anniversary of HitTube Demo | 0.0.89.1

Thank you for playing and sharing your feedback! I keep updating the game and I will be adding a lot more stuff very soon!

Also check out how 4 awesome streamers played HitTube and how they reacted:

0.0.89.1 (23th June - 10th July):


1.Fixes:

  1. Fixed that player could hide behind towers; (thanks aFriendlyCow!)

  2. Fixed collision of destroyed tower;

  3. Fixed boxes being stuck;

  4. Fixed that we doubled our money after escaping;

  5. Fixed that after we started the game we got +1 gem for no reason;

  6. Fixed wrong locations of widgets;

  7. Fixed inventory (after deleting item we've got "full" before);

  8. Fixed there was only 1 variation of blood from human NPCs;

  9. Fixed that deleting items from inventory didn't work; (thanks aFriendlyCow!)

  10. Fixed that not all widgets had sounds;

  11. Fixed that notifications didn't count money properly;

  12. Fixed that collectable item appeared too high; (thanks aFriendlyCow!);

  13. Fixed slotmachines (thanks DemoQuest);

  14. Fixed green smoke;

  15. Fixed inventory bug (thanks Sosich);

  16. Fixed that FPS unlock didn't work properly (thanks EndlessLean);

  17. Updated images of steam achievements;

2.Improvements:

  1. Added an achievement for small awards;

  2. Added an achievement for using hastags;

  3. Added an achievement for clicking viewers;

  4. Added audio master settings;

  5. Added new system of donations on the map;

  6. Stats of money are animated;

  7. Added VFX frame red/green for making bad/good decisions;

  8. First the game shows how much money we earned then it shows did we win or not;

  9. We can change settings during a pause (thanks DemoQuest);

  10. The pointer for the trader disappear after some time;

  11. Improved the lighting in hotel;

  12. Improved design of widgets;

  13. Improved explanation; (thanks MRADDICTIVE and DemoQuest)

  14. First game shows how much money we have then it decide do we have enough money or no;

  15. We have a pointer that tells us to destroy fountain if we play for the first time (thanks Bradu and DemoQuest!);

  16. We have notification how many bullets we've got;

  17. Added profile picture of players for social network;

  18. Improved description of locations;

  19. Beam of the sphere is longer in distance;

  20. Made avatars bigger;

  21. Improved steam achievement requirements;

  22. We can quickly restart the game after dying; (thanks Bradu!)

  23. Robbers have a small delay before attacking;

  24. Removed some unnecessary assets;

  25. Improved probabilities of random events;

  26. Removed strange page of the tutorial level;

  27. Tutorial has better explanation what's going on;

  28. Collectable items are in different place;

  29. Added new animations for widgets;

  30. Localized new texts;

  31. Added sound when we buy an item.

3.NPCs:

  1. Decals of blood from human NPCs don't disappear anymore;

  2. We have 3 options for buying bullets. (thanks aFriendlyCow!)

4.Improved damage system of players and human NPCs - now after damage players/npcs have blood on their bodies. The more damage the more blood is.

5.New randomization system In cistern rooms:

  1. You don't see randomization before we start fighting;

  2. Cistern sphere now move players closer;

  3. Added tower type №2 that launch bombs;

  4. We have saw in the phase 3;

  5. Added variation 2 for phase 2 - bombs instead of rocks;

6.When we try to get donations we get the most popular comment that described what we did wrong or right.

7.VFX:

  1. Created VFX background for cistern and hotel levels;

  2. Created VFX for discovered items;

  3. Created VFX for hastags;

  4. Added overall 10 new VFX.

The best is yet to come!

- Solo Dev Alexander

Also don't forget to play HitTube Demo!

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