Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VonkelveldNewsName the Lives You Follow
Game update

Name the Lives You Follow

Vonkelveld · published 9 Jul 2026, 14:18 UTC

All newsPlayers around this dateRead on Steam

This small update adds custom names for followed lives and folds the new action into First Light.

  • Rename followed lives. A followed peep can now receive a custom given name and a separate family name.

  • Family names carry through the household. Changing a family name updates related followed lives from the same household without changing lineage, behavior, score, or any simulation rule.

  • The chroniclers remember it. Name changes appear in the life story, the Echoes feed, and the Chronicle, and are saved with the off-hash UI sidecar.

  • First Light teaches the feature. The tutorial now points at the rename action, uses a clearer icon, and keeps the rename panel bright and close to the button while the tutorial overlay is active.

  • A new achievement is available outside the tutorial. Rename a followed life in a non-tutorial world to earn A Name Given.

More from Vonkelveld

Other announcements

All news
Game update2 Sep 2026The RaisingIn “The Founding” you arrived early enough to watch the first towns take hold. This update is about what those towns do next — they decide to build something, and the whole street turns out for it. A town raises its own works, and the street turns out to them. A well or a granary used to accumulate quietly until, one year, it simply existed. Now every work has a raising. When that day comes the…Game update31 Aug 2026The FoundingThis update ships early, and honestly: a save made while zoomed all the way in could fail to load in v0.44 — silently, so it looked like the Continue button did nothing. That is fixed, and it could not wait for the rest of the week's work. A save made up close loads again. If you saved while walking among your people and Continue seemed to ignore you, it was not your save — it was us. Loading n…Game update29 Aug 2026The World LivesThe longest gap between updates ends with the biggest change this world has had: it founds, it burns, and it endures the way it was always meant to. Towns return, for the whole saga. The world used to stop making places after its first century and a half — on The Long Winter the map emptied toward three lonely settlements and stayed there. New towns now rise across the entire age: about ten sta…