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Visseron IdleNewsVisseron Idle - Camp Raids, Masonry Rebalance & Bug Fixes (v2.29.0 - v2.30.1)
Game update

Visseron Idle - Camp Raids, Masonry Rebalance & Bug Fixes (v2.29.0 - v2.30.1)

Visseron Idle · published 1 Jul 2026, 06:19 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

It has been a while since my last update, but this one rolls up everything I've been working on since v2.29.0: Camp Raids, a Masonry rebalance, and a large batch of fixes. Here's the full rundown.


v2.30.0 - Camp Raids


A brand new estate system has arrived. After completing the Alpha's Den quest, your camp can now be raided every 4-6 hours. Build fortifications, defend your estate, and earn rewards for holding the line.

  • Camp Raids unlocked after Alpha's Den - Once the quest is complete, raids begin happening automatically every 4-6 hours.
  • Camp Power determines raid strength and rewards - Your estate level, rooms, and room upgrades determine your Camp Power. Higher Camp Power means tougher raids, but also better loot.
  • Fortifications protect your gold - Build defenses to improve your chance of success. If raiders break through, they can steal up to 10% of your gold, capped at 50,000.
  • Successful defenses reward loot - Winning a raid rewards gold and materials based on your current raid tier. A Decisive Victory gives an extra reward roll. So, it's better to keep your fortifications maxed out!
  • New Masonry defense tasks added - Fortify Estate Foundations unlocks at Masonry 63, and Reinforce Outpost Walls unlocks at Masonry 90. Each task raises your fortification cap by 1, up to 200 total.
  • Damaged defenses can be rebuilt - Restore fortifications using Wall Sections from Carpentry or Foundations from Masonry.
  • Fortifications survive rebirth - Your fortification points and fortification cap carry forward.
  • New Estate raid panel added - View your fortification bar, Camp Power, raid timer, exposed gold, and defense history from the Estate panel.
  • Offline raids resolve when you return - Raids that happen while you are away are handled automatically the next time you load the game.
  • New in-game achievements added - Unlocked Raids, Fortified the Camp, and Reinforced the Camp are now available. I'm looking into requesting more Steam achievement slots ASAP!
  • Notifications now stack - Up to 5 notifications can appear at once instead of replacing each other. Click any notification to dismiss it early.
  • New sound setting added - The Ominous Tone sound now has its own toggle under Notification Sounds.

v2.29.0 - Masonry Rebalance & Quality of Life

  • Higher-tier Masonry XP increased - Masonry tasks from Soot tier and above now grant 75% more XP, making the mid-to-endgame Masonry grind smoother.
  • Conduit tasks unlock earlier - Forge Conduit Blocks now unlocks at Masonry 80, down from 85. Lay Conduit Foundation now unlocks at Masonry 85, down from 90.
  • New Masonry defense tasks added - Mentioned above, Fortify Estate Foundations unlocks at Masonry 63, and Reinforce Outpost Walls unlocks at Masonry 90.
  • Visseron Fortress requirement lowered - Visseron Fortress now requires Masonry 85, down from 90, matching the new Conduit Foundation unlock level.
  • Quest item requests cleaned up - Side quests and timed quests should no longer ask for items you have not unlocked yet.

v2.30.1 - Bug Fixes & Polish

  • Ashvine Draught fixed - Ashvine Draught now grants its own speed buff instead of sharing the wrong potion effect and cooldown.
  • High-tier potion buffs rebalanced - Void Ash Draught, Voidblight Tonic, Veilblossom Brew, and Moonfire Elixir now scale more appropriately for their Brewing level.
  • Combat and Meditation queue limits fixed - Combat and Meditation queue amounts now cap at 9999 like other skill queues.
  • Dungeon combat time now counts correctly - Time spent fighting in dungeons now counts toward Combat trained-time achievements and your current weapon class trained-time achievements.
  • Existing dungeon time credited where possible - As a one-time fix, existing dungeon time has been credited toward Combat trained time in your currently selected class. I could not safely split past dungeon time across older classes, because the game did not previously store which class was active during those past dungeon runs.
  • Speed stat display cleaned up - Inventory tooltips, item details, and Combat Stats now consistently show Speed as Speed points.
  • Alteration progress fixed - Alteration progress now stays in sync with the top activity bar and correctly benefits from speed buffs.
  • Alteration page layout updated - The Alteration page now uses the same XP bar and level layout as other skills.
  • Alteration queue fixed - Starting a new Alteration while one is already running now queues the next one instead of canceling the current task.


Sorry this batch took a little longer than usual to get out. Lots of fixes means lots of testing. Thanks so much for your patience!


Feedback Welcome, Always!


If you run into bugs or have suggestions, the best places to reach me are:

  • Discord - more closely monitored and the fastest way to reach the developer
  • Steam Discussions


Thanks for playing!
-- Visseron Games

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