Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Last BreathNewsUpdate Notes - 2026.06.24
In-game event

Update Notes - 2026.06.24

Last Breath · published 24 Jun 2026, 08:04 UTC

All newsPlayers around this dateRead on Steam

1. Added a Vertical Sync option in the Settings menu, with Full-Speed and Half-Speed synchronization modes.

2. Fixed an issue where the reload animation could still be triggered when out of ammo or when the magazine was already full.

3. Removed the Walk/Run toggle. Characters now run by default.

4. Reduced dodge stamina consumption in Hard and Challenge modes, while slightly increasing dodge distance.

5. Slightly increased stamina recovery speed.

6. Challenge Mode score data now updates in real time.

7. Added shortcut key prompts for skipping dialogue and quickly advancing to the next line.

8. Slightly reduced the overall difficulty of Challenge 2.

9. The game will now automatically fall back to local saves if Steam Cloud is unavailable.

10. Increased flashlight brightness and improved lighting in puzzle rooms.

Other Changes

From this point forward, our focus will be fully on developing the full release. Aside from critical blocking bugs, the Demo will generally no longer receive feature updates.

Thank you all for your support, feedback, and understanding. Every suggestion you've shared has helped us improve the game.

We look forward to meeting you again in the full version!

More from Last Breath

Other announcements

All news
Game update15 Sep 2026September 15 UpdateGameplay Improvements 1. Increased the duration of the battle portrait animations for taking damage and phase transitions, making them easier to see. 2. Added a battle portrait size option to the settings, allowing you to customize the portrait size to your preference. 3. Increased the field of view while aiming with sniper rifles.In-game event10 Sep 2026September 10 Update AnnouncementFeature Updates 1. Steam Workshop is now live! From the game's main menu, you can browse, subscribe to, and apply community creations in the Workshop. You can also use the official uploader to create and publish your own work. Supported customization includes battle portraits, outfit CGs, virus death CGs, protagonist hurt sounds, and weapon firing sounds. Steam Workshop: The Steam Workshop Uplo…Game update5 Sep 2026September 5 UpdateSeptember 5 Update Gameplay Improvements 1. Added a camera obstruction fade feature to reduce instances where environmental objects block your view during combat, making fights easier to follow. 2. Added a brightness setting, allowing you to adjust the game's brightness to your preference. Weapon Adjustments 1. Shortened the Flamethrower's damage interval, improving its sustained damage output.…