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AVROPOLIS DemoNewsAVROPOLIS Demo Patch 1E
Game update

AVROPOLIS Demo Patch 1E

AVROPOLIS Demo · published 16 Jun 2026, 19:28 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

First of all, thank you to everyone who has tried the demo so far. A special thanks goes to those who took the time to send feedback, suggestions, and bug reports. Many of your suggestions have already been implemented in both the game and the demo, and they continue to help shape development.

I'm doing my best to keep the demo as up to date as possible while development of the full game continues. Progress on the main game is going well, and some of that progress can already be seen in the new trailer released a few days ago.

I'll continue monitoring your feedback, so please don't hesitate to get in touch. You can reach me through Discord, email, or by submitting feedback and bug reports through the game's website:

https://www.avropolis.com/contact/

Below are the notes for this patch. I'll be working on another update soon with additional quality-of-life improvements and maybe even a small surprise.

Gameplay & Interaction

  • Improved flint collider and flint hand pose

  • Improved plank physics

  • Increased plank size slightly

  • Knife grip can now be swapped by pressing the trigger button while equipped

  • Increased chance of pistol ammunition magazines dropping from broken vases

  • Reduced emergency flare strike speed threshold

  • Reduced emergency flare strike distance threshold

  • Chest lids are now grabbable

  • Added throwable environmental barrels

  • Added an assisted ledge climbing / easy vaulting system

  • Fixed a rare issue that could cause mission objectives to de-sync

  • Various bug fixes and gameplay adjustments

Visuals & Environment

  • Improved visibility of climbable rocks

  • Improved heat wave visual effects

  • Replaced journal models

  • Replaced sticky bomb model

  • Updated breakable weak wall (C2) material

  • Updated player H-Watch model and face

  • Adjusted colliders on moss piles within the Spider Boss lair

Safe Room Improvements

  • Reduced saferoom handle angle threshold for easier door opening

  • Saferoom door handles now rotate downward only

Options & Controls

  • Added an option to toggle crouching via right analog stick click

  • Fixed Smooth Turning settings not saving/loading correctly

  • Fixed Standing/Seated mode settings not saving/loading correctly

  • Fixed Snap Turn and Smooth Turn UI values not updating correctly

  • Fixed Main Menu SFX slider UI not updating correctly

  • Fixed Apply button hover highlighting in the Options menu

UI & Tutorials

  • Updated watch face UI

  • Added a battery recharge indicator icon for the watch

  • Added "Demo Only" text to the onboarding pop-up

Thank you for your time and for playing the demo. I genuinely appreciate the support.

– Marco

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In-game event8 Sep 2026Demo Patch 1hHey everyone, hope you are doing great, and that the heat is finally dissipating - it's been really hot here, and tough to work at normal pace, but I still move forward as always. While continuing to work on the full game, I've made some updates that would also be beneficial for the demo, so here's the change log: BUG FIXES • Fixed a bug related to the collectables UI system • Fixed some light…In-game event1 Aug 2026Demo Patch 1gHey everyone, this is a smaller update but some things have changed, and others have been added, as I continue to improve, and polish the game. Here's the notes: - Saferooms now have a dedicated playlist - New objective arrow added to watch - New dedicated weapon slots with icons in saferooms - Updated ammo pouch UI visualization - Ammo data now only appears if a weapon is equipped / grabbed -…In-game event15 Jul 2026Demo Patch 1f hotfixes and mini-boss update passHey everyone, based on player feedback and other tests I've been working on balancing the spider mini boss, and this is a first pass in making the encounter more fair, and manageable. It's a mixed update, here's the notes: - Removed a debug GUI label showing session playtime - Fix flipped grab point for the journal before the spider boss - Fix new sticky bomb grab pose - Fixed a bug related to…