Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
EmbeRogue PlaytestNewsSummary for EmbeRogue Playtest - 0.6.7.2
Game update

Summary for EmbeRogue Playtest - 0.6.7.2

EmbeRogue Playtest · published 2 Jun 2026, 12:53 UTC

All newsPlayers around this dateRead on Steam

# Descriptions
.Power descriptions added and rewritten to better explain progression choices. (Maybe too many details, send feedback! WIP)
.Weapon descriptions now explain elemental bonus damage.
.Practical descriptions added for weapon archetypes such as Reach and Axe weapons.
.Anchor portal now provide explanatory feedback messages.
.Ego descriptions, now almost all egos have a description.
.Keys now display the depth they belong to.
.Monster descriptions display procedural informations depending on multiple stat-altering factors (player gear, dungeon fire, monster levels, etc.)
.Mouse hovering can now be used to inspect visible monsters.# Gameplay and balance
.Fire State(Power_1) now interacts more strongly with Pit heat mechanics, improving the viability of this path in the early game.
.Robes now contribute to spell cooldown reduction.
.Throwable items can no longer be equipped as weapons.
.Crab reprisal shock damage reduced to make it less of a run killer when its alone.# Interface, Usability
.Prompt a confirmation choice before using a Power.
.Mouse interaction with the log improved.
.Log window can be moved further out of the player's way.
.Mouse hovering now displays descriptions for many game elements.
.Hero can now immediately restart into a new world after death by pressing R on the death screen.# World, Exploration
.Frozen Key chasm puzzles return with multiple fixes and improvements.
.Interactable plates are more visually distinct.
.New Wooden Grate obstacle added.
.New Fire Darts throwable weapon added.
.Some locked areas may now be sealed by destructible grates instead of keys. (Fire burns Wooden Grate)# Visuals
.New visual assets added for several creatures and world objects.
.Gas visuals adjusted for better visibility.
.Spike trap shattered visuals improved to avoid confusion.
.Pulse slow flash to red when Low on health (turn-based to help slowing down for players who go too fast when almost dead)# General Bug fixes
.Fixed several hidden/hole and other visibility issues.
.Fixed restart_world difficulty selection not being preserved correctly.
.Fixed a release build debug/cheat exploit.
.Fixed screen freeze when dying while paralyzed. (it was purely a visual bug)
.Falling through holes and cross-region movements cleaned up for hero, monsters, and NPCs.
.Fixed NPC and monster interactions with readable notes.
.Fixed various description, formatting, and comparison edge cases.
.General improvements to UI responsiveness, visual clarity, and gameplay feedback.

More from EmbeRogue Playtest

Other announcements

All news
Game update11 Sep 2026Basic Help Screen.basic help screen explains the Pit's 'Dungeon Fire' stat --balance changes: .worldgen statUP potion distribution balance tweaks .Risotto added to statUP pool of items (it's both a healing item and inner fire item) --bug fixes: .bugfix: Rissoto correctly increase inner fire when eaten .bugfix; inventory cursor was looping incorrectly at the bottom when full .bugfix: skeleton not taking damage f…Game update28 Aug 2026Short Update notes (log visibility, balance & bug fixes)This update improves visibility for the log messages, as well as the stats line on the healthbar at the bottom! There's also been a few tweaks and bug fixes, thanks for your feedbacks!! --bug fixes .properly rank up equips found in Vault chests during worldgen .fixed bug that would reduce heal amount from cakes if they took damage (from buring, explosions, etc.) -- want cake to give 77 heal alw…Game update16 Aug 2026More ways to Move - WASDqezc, Arrows(+shift/ctrl)In this update were added more ways to move if your keyboard doesn't have a Numpad. - Arrows(+shift/ctrl) keeps the control scheme intact and uses modifier keys for diagonal moves - WASDqezc changes the controls scheme a little, please check the Controls Menu to switch between WASDqezc and HJKLYUBN With the Numpad and vikeys already in place, that is now 4 ways to move in EmbeRogue. Diagonal mo…