After 5 years of solo development, the battle for Earth is almost here.
But launch is only the beginning.
My goal is to continue supporting Artificial Extinction 2 with free bonus content, new combat scenarios, gameplay improvements, and additional features after release to keep expanding the game closer toward its full potential over time.
One idea I've been thinking about is a dense forest battlefield focused entirely on infantry combat and aerial drones with no Mechs at all.
Short lines of sight. Heavy camouflage. Constant drone pressure above the trees. Limited visibility. Defensive positions hidden throughout the terrain.
But what should the battlefield itself look like?
A narrow canyon with choke points and ambush opportunities?
A valley vulnerable to attacks from the surrounding hills?
Dense forest with multiple attack routes from all sides?
A large open clearing in the center that becomes impossible to defend late-game?
I'd love to hear your ideas for future maps, combat scenarios, enemy types, gameplay modifiers, and features you'd like to see added after launch.
Watch the launch date announcement trailer below and wishlist Artificial Extinction 2 before release.