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Beyond SandboxNewsUpdate 0.11: Major stability and performance update
Game update

Update 0.11: Major stability and performance update

Beyond Sandbox · published 17 May 2026, 19:39 UTC

All newsPlayers around this dateRead on Steam

Our fourth patch is now available!

Changelog:
- Massive performance improvements (base CPU usage cut by around 50%)
- Added the TMP9 SMG
- Added Medieval Mace
- Added Medieval Knife
- Added Medieval Axe
- Added Medieval Longsword
- Added interactable objects that can be shot, bottles now break when fired at
- Added NPC multi-dismemberment for explosions (multiple limbs can now be dismembered in a single blast)
- Added a fail sound when attempting to open a door without enough money in Zombie game mode
- Fixed an issue where releasing items would sometimes throw them with force
- Fixed the menu colliding with the player
- Fixed various crashes
- Fixed the AK47 charging handle pull distance
- Fixed an issue where purchases would sometimes fail in Zombie game mode
- Fixed an unstab issue when not holding an item
- Fixed an issue where non-host players would see a floating bone piece after jaw dismemberment
- Fixed an issue where NPCs would sometimes stand up without a head
- Fixed an issue where firearm charging handles would sometimes appear in the wrong position
- Fixed an issue where firearms could sometimes not be reloaded in Zombie game mode
- Fixed a bug when gripping a firearm held by another player after they died
- Fixed an issue where Zombie rounds could sometimes break
- Fixed Multi-Stab not working
- Fixed Auto Spacewarp not working
- Fixed the Deathmatch countdown starting at 0
- Fixed the Deathmatch game over screen not disappearing immediately after restart
- Fixed a long delay before the Deathmatch game over screen would trigger
- Fixed a rare issue that could make the player invisible
- Fixed magazines sometimes clipping into the wrong position
- Increased spam-kill protection from 2 seconds to 6 seconds
- Various tablet UI improvements
- Improved LOD distances for various items

In parallel, we've been hard at work on what we're calling Chapters, larger updates featuring a dedicated level with new items, weapons, NPCs/Skins, and gameplay features, alongside a PCVR graphics overhaul.

We’re hoping to start showing you more by the end of this month!

All we can say for now is: you’re going to love these updates.

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