Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Megastore SimulatorNewsStatistics Overview & Major Performance Improvements
In-game event

Statistics Overview & Major Performance Improvements

Megastore Simulator · published 9 May 2026, 19:51 UTC · build 23162110

All newsPlayers around this dateRead on Steam

Hello everyone!

This week’s update is mainly focused on statistics, and it also includes one of the biggest performance optimization passes so far.

As your megastores keep growing, I knew you would eventually need more than just “it looks busy, so I guess business is good.” You need to track your growth, analyze what is working and what is not, and decide on your next upgrade based on actual store data.

So, inspired by real-world analytics tools, I have added a new Statistics Overview window that lets you analyze your store with multiple charts, key summary cards, and time filters.

The goal was to create a useful analytics screen where you can understand almost everything about your store’s performance and how it changes over time, while still keeping it readable and fitting with the game’s style.

New Statistics Overview Window

New Statistics Overview Window

A new Statistics Overview window has been added to the in-game computer. As your store grows, it becomes harder to understand everything just by looking around. Which departments are performing best? Are customers spending more than before? Are your expenses growing faster than your revenue? The new Statistics Overview screen is designed to help you answer these questions more clearly. You can now analyze your store data with different time filters:

  • Last Day

  • 7 Days

  • 30 Days

The screen includes 8 charts and 4 key information cards, grouped into four main sections:

Executive Summary

A quick overview of your recent store performance compared to the previous time period.

  • Revenue

  • Profit

  • Customer count

  • Sold products

Sales

A breakdown of how your store is performing in sales.

  • Revenue trend over time

  • Total sold products

  • Sales by department

  • 10 best-selling products

Customers

A look at customer behavior and store-related issues.

  • Average spent per customer

  • Customer issues compared to the previous period

Finance

A clearer view of your store’s financial flow.

  • Revenue vs expenses

  • Balance over time

Together, these tools should make it much easier to track your store’s growth, understand where your money is coming from, see where it is going, and decide what needs your attention next.

Important Notes About Statistics Data

  • Some statistics may not appear immediately, especially on existing save files.

  • “No Data” or “Not Enough Data” is normal when there is not enough history for the selected time filter.

  • Charts will continue to fill in naturally as you keep playing.

  • The seafood item reporting has been fixed in this update.

  • Previous seafood sales reports may not be fully accurate. Lobsters should still be correct, but some other seafood items may appear as 0 in older reports.

  • From now on, seafood sales will be counted correctly as you continue playing.

Major Performance Improvements

This update also includes a major optimization pass across several areas of the game. Optimizations have been made in:

  • UI performance

  • CPU usage

  • Rendering

  • Graphics performance

  • Physics performance

In-game computer and statistics-related UI Some players may see a noticeable FPS improvement, especially in larger stores. Depending on your system and save file, FPS gains of around 50–60% may be possible in some cases. There are still more areas I plan to optimize, but this update should already make the game feel smoother for many players. Any feedback regarding performance and visual quality is very welcome.

Arabic Support Improvements

Arabic language support has also been improved. This includes added translations, fixes, and improvements to make the language support more complete and usable.

Coming Soon

A second Statistics screen is already in progress. This next screen will focus on product-based analytics. You will be able to view daily, weekly, and monthly sales data for each product, and open individual daily sales graphs for specific products. It will be similar to the Price Management screen, with features such as:

  • Department filters

  • Product sorting

  • Sorting by best-selling products

  • Product-based sales tracking

This screen should make it much easier to understand which products are performing well and which ones may need price adjustments or better placement. I am also working on the Generic Box system, which should be available soon. After that, the next major focus will be the walk-in fridge / cold storage system.

Here is a sneak peek of the upcoming walk-in fridge:

Thank You

As always, thank you so much for your support and feedback. I continue to follow all feedback on Discord, so if you want to share suggestions, report issues, or discuss upcoming features, feel free to join the Discord server.

If you are enjoying Megastore Simulator, leaving a Steam review is one of the best ways to support the game and help it reach more players. Thank you again for all the support. Stay tuned for more updates!

More from Megastore Simulator

Other announcements

All news
Game update18 Aug 2026Hotfix Update 0.7.2 – Bug Fixes & Quality of Life ImprovementsHi everyone! While work on Megastore: Tidy Up Together continues at full speed, I wanted to push another small bug fix and quality-of-life update for Megastore Simulator in the meantime. I also didn't make a separate announcement for Version 0.7.1 since it was a very small hotfix and I didn't want to spam you with tiny updates, so I've included those changes below as well. Version 0.7.2 · Baker…Major update14 Aug 2026Decoration, Customizable Signage & Wine and Spirits UpdateVersion 0.7.0 is here, bringing a major expansion to store customization, new Wine & Spirits products, new shelves and building styles, and several improvements across Megastore Simulator . This is also the first update where content created for Megastore Tidy Up Together has been brought back into Megastore Simulator . One of the advantages of the two games sharing the same universe and infras…Community7 Aug 2026What’s Next for Megastore SimulatorWhat’s Next for Megastore Simulator Hey everyone! I wanted to give you an update on what’s been happening behind the scenes and, more importantly, what’s coming next to Megastore Simulator. For the past three weeks, we’ve been quietly working on a new project called Megastore: Tidy Up Together , a spin-off set in the same Megastore universe. There’s an important reason I’m talking about it here…