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OathbreakersNewsV19.1.1 Patch Notes
Game update

V19.1.1 Patch Notes

Oathbreakers · published 14 May 2023, 05:55 UTC · build 11227820

All newsPlayers around this dateRead on Steam

Fixed Bugs:
- Mortality status description typo
- Burn status description typo
- Major bug concerning status effect applications

Changes:
- Dungeon difficulty setter combat debuffs reduced by 25% and movement debuff reduced by 50%
- PlayerUI note added when being effected by pyromancy statuses under water
- PlayerUI battery low warning and SFX added at 25% battery
- Loot chances added to PlayerUI for empty chests and empty monster corpses
- Error debugger now makes a sound to warn you when you have a saving-disabled error (saving disabled to prevent corrupted data please report these ASAP)
- Lifemend changed to not consume regrowth and heal 15 with 3s CD
- Wet no longer reduces heal power
- Soothe cooldown reduced to 5s (prev 10)
- Rejuvenate now heals 25 (prev 20)
- Instant 10 healing added to Antidote, Cleanse, Valor, Freedom, Firestep
- Heal Dampen potency reduced to 50% (prev 60%)
- Nightmare damage increased to 20 (prev 15)

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Game update24 Dec 2023V20.0.7 Patch NotesFixed Bugs: · Presence Tracker flickering · Fishing sometimes failing to catch but not giving notification · Logs falling from big trees getting stuck on the tree · Soulreaver scythe flickering · Ascension tower not taking tokens on reward claim Changes: · Some achievement dock titles renamed · Enemy projectile targeting polished · Bubbles added to hands and head when under water · Dungeon CP/S…Game update12 Dec 2023V20.0.6 Patch NotesFixed Bugs: - T3 blessed bow and mace should not be assignable by mission board - Teleporters sometimes only moving you a couple steps forward - Player UI not showing increased bonuses to affiliated effects while Wet is active Changes: - Player UI blocked heal text revisedGame update11 Dec 2023V20.0.5 Patch NotesFixed Bugs: - "Cannot use in combat" text display clipping on some dungeon doors - Chill Potion applying Frozen - Teleporters sometimes offsetting destination position (e.g. outside of prize rooms) - Charisma calculations on mission/hunting boards - Default view distance not set to High on Standalone - Refining bug - Dungeon Keycards consumed when entering "cannot enter in combat" doors while i…