
Hey everyone!
I wanted to share a quick update on the next steps for Swarmvore. I’ve been reading your feedback, and there are two things I’m currently working on the design for: an endless mode and improvements to the game’s interface.
Many of you have asked for a way to keep playing beyond the campaign. Endless mode is planned, but getting its balance right will take time. The challenge is keeping progression rewarding and enemies threatening as you go further, while making sure longer sessions remain enjoyable. There’s still work to do before it’s ready.
I’m also exploring improvements to the UI. The goal is to make information easier to read, upgrades easier to follow, and menus more comfortable to use. Finding a visual direction that fits Swarmvore and works well during actual gameplay takes time, so I’m comparing different approaches before settling on one.
I don’t have a release date to announce yet, but I wanted you to know that these improvements are being worked on. I’ll share more as the designs take shape.
Thanks for playing, sharing your thoughts, and being patient with me. Your feedback is helping me decide where Swarmvore goes next!