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RIG RiotNewsDeeper Fixes for Bugged Spawn Points - September 25th, 2026
Game update

Deeper Fixes for Bugged Spawn Points - September 25th, 2026

RIG Riot · published 25 Sep 2026, 16:39 UTC · build 25533027

All newsPlayers around this dateRead on Steam

Hey folks, I think I finally got to the root of what's causing enemies and interactables to spawn inside of objects.

See, the the locations where your objectives take place are within things called Hotspots, basically mini levels that I create manually with spawn points, certain objectives available. etc. Hotspots, however, can spawn in arrangements such that they overlap a bit, either with each other or the static parts of the stage. To combat this I have code in place that checks an area above and below the spawner's location to make sure things spawn on top of geometry instead of inside it. This was not detecting collisions correctly, I must have broken it during some refactor.

Anyway, it's fixed now. There's still a chance that there are some circumstances that lead to unusual spawns, but it should be far more infrequent. If you do run into any of those, as always, please let me know and I will try to address it ASAP. Screenshots are particularly useful if you run into this, as it helps me know which hotspot is being troublesome. Making changes at random is just as likely to make things worse as it is to fix them.

There are more fixes in the pipeline as well of course, I just wanted to make sure to get this out before the weekend in case it would improve the experience for anyone. It's absolutely miserable to get softlocked so I've really tried to prioritize addressing this. Sorry it has taken a while to get to the bottom of it.

I hope you all have a great weekend! I'll still be in the bugfix mines for a bit but I feel like I'll probably get to start working on improving variety, difficulty, and QoL stuff before too much longer. I'm looking forward to that, bugfixes are pretty soul crushing, even if they're very necessary :D

-Sage

Changes

  • Moved the shot caller flare duel to a spot less prone to repeated return teleports

  • Changed the game’s icon

Bug Fixes

  • Deeper fix for objects spawning inside of other things & further hotspot spawner location adjustments for added safety

  • Attempted fix for arena enemies sometimes not engaging at the start of combat

More from RIG Riot

Other announcements

All news
Game update26 Sep 2026Bugfixes and Credits - September 26th, 2026Hey folks, a couple bugfixes here alongside the credits. This includes a fix for the Showoff part mod, which was having around 100x the intended effect. It was pretty funny but I can't pretend it wasn't a problem, haha. -Sage Changes · Added credits Balance · Doubled the base value of weapon size part mods to make sure they’re still worthwhile after the fix Bug Fixes · Fixed weapon size multipl…Game update25 Sep 2026Bonus Hotfix for Arena Foes - September 25th, 2026Last one for today I think- have a great weekend all! Bug Fixes · Fix for arena foes not realizing they have line of sight until the player movesGame update25 Sep 2026Hotfix For Militia Holding Area - September 25th, 2026Bug Fixes · Fixed enemy RIGs spawning in the ceiling in the Militia Holding Area due to the extended spawn location check from the previous patch