Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Going MedievalNewsExperimental Branch Patch (1.2.7)
Game update

Experimental Branch Patch (1.2.7)

Going Medieval · published 24 Sep 2026, 09:43 UTC · build 25501486

All newsPlayers around this dateRead on Steam

Greetings, players! The newest patch (1.2.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality Of Life Improvements

  • Added a prompt that lets you know which active mod causes settlers to refuse to sleep, so you can turn them off, and report the problem to the mod creators.
    Here are the brass tacks for the modders that need to update their mods:

    • ScheduleModelRepository.json has been changed internally, and “SleepGoal” no longer exists, and is in turn replaced by: “SleepGoalWorker” (used by Settlers, Prisoners and Captive Labourers), “SleepGoalNpc” (Used by NPCs), and “SleepGoalAnimal” (Used by Animals).

    • These goals function exactly the same as “SleepGoal” before it, but we needed to separate them due to some changes behind the scenes.

    • Mods that completely replace ScheduleModelRepository.json, or entries in it, now cause Settlers not to sleep anymore, because these crucial values are missing.

Bugs and Fixes

  • Fixed several crash occurrences

  • Fixed the issue where Mallard and Mallard Trophy were missing market cap and inflation values.

  • Fixed the issue in which Settlers would instantly leave when their mood hits 0. Now, when a Settler’s mood is 0 and any goal starts, there’s a 10% chance they leave.

  • Fixed various minor text issues.


Known Issue

  • Text keys related to new features here have not been localized yet.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

More from Going Medieval

Other announcements

All news
Game update15 Oct 2026Patch Notes (1.2.12)Greetings, medievalists! The newest patch ( 1.2.12 ) is now live on all platforms on the main branch and the demo . Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life Improvements · Made changes to the animal retaliation system during taming: · The animal will stop att…Game update14 Oct 2026Experimental Branch Patch (1.2.12)Greetings, players! The newest patch ( 1.2.12 ) is now live on all platforms on the experimental branch . Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Bugs and Fixes · Fixed several crash occurrences. · Fixed the issue where the diplomacy button would appear on the ambush…Game update13 Oct 2026Experimental Branch Patch (1.2.11)Greetings, players! The newest patch ( 1.2.11 ) is now live on all platforms on the experimental branch . Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life Improvements · Made changes to the animal retaliation system during taming: · The animal will stop attack…