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降临之地 Realm of Advent PlaytestNewsPatch
Game update

Patch

降临之地 Realm of Advent Playtest · published 20 Sep 2026, 07:29 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! The Playtest version has been updated. This update reworks specific card and relic mechanics, enhances audiovisual feedback and interface animations, and fixes known issues in combat damage sequences.

Optimizations & Changes
• Clan Unlock Confirmation: Added a new Clan Unlock confirmation popup with refined entrance/exit animations, fluid border shaders, and localized descriptions.
• Hourglass: Reworked relic trigger logic, optimizing trigger timing and in-combat rotation/scaling animations.
• Counter: Overhauled audiovisual feedback, introducing a new counterattack projectile VFX and improving hit detection and multi-hit damage response.
• Piper: Adjusted trigger mechanics to evenly redistribute allied HP after converting all Growth on the battlefield into Rage.
• Bewitched Flower: Tuned projectile flight speed and hit feedback rhythm to eliminate perceived projectile lag.
• Tower Corps: Optimized skill trigger conditions and execution stability.
• Ritual Candles: Added smoothing transition animations when candle effects trigger for cleaner visual pacing.
• Shop Interface: Aligned shop card pack panel layouts and polished close button responsiveness.
• Run History: Unified deck build display views and typography across match history and leaderboard panels.

Balance Adjustments
• Starbreaker: Base HP increased from 8 to 9.
• Crown of Dominion: Tuned animation delay to better synchronize with combat pacing.
• Damage Sequence: Deferred damage sequence attack observer triggers to prevent logic conflicts during concurrent multi-instance resolutions.

Bug Fixes
• Fixed an issue where combat trigger counts were not properly reset when restarting or transitioning between stages.
• Fixed an issue where Counter damage stacks could be cleared unexpectedly during certain synchronization flows.
• Fixed hit effect bind point offset on Master.
• Fixed an issue with missing audio resources on certain card hover states.

Thank you for playing the new version! If you encounter any bugs or have balance feedback, please feel free to leave a comment in our community forums. Thank you for your continued support!

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