
Computer — a fully functional device created specifically for the core gameplay.
NerTherOS — a fully functional operating system inside LonelyHere. Pretty much everything you’d expect to see in an operating system is here!
Main Base Improvements — the main base finally got some attention. I put up some wallpaper and installed a proper floor.
Player List in the Pause Menu — you can now see everyone currently in your world directly from the pause menu. (The ability to ban and kick players will be added in the future.)
Updated Tree-Chopping System — after the new trees were added, they could no longer be chopped down, which wasn’t exactly ideal. So I brought that functionality back with updated animations and new effects.
Improved Physics and Interaction System — since physics remains one of the most important parts of the gameplay, I spent some extra time improving and polishing this part of the game.
Chunk Manager 3.1 — now even more powerful and stable. The system continues to receive the changes and improvements it needs.
Enable Multiplayer from Inside Your World — playing alone isn’t nearly as fun, so now you can open your world to multiplayer without even leaving it!
And plenty of other small additions...
Steam servers now appear in the server list again.
Saving the world no longer freezes the game for a second.
Opening a multiplayer world no longer causes the game to use three times as much RAM.
The dedicated server should no longer randomly shut itself down.
Opening the pause menu no longer pauses the entire game while you’re on a server.
Moving between chunks no longer deletes objects.
Objects now try to stay synchronized between clients.
The server no longer uses network traffic while playing in single-player.
Tree remains no longer push the player around.
The data-saving system no longer tries to write several different data types at the same time.
The developer ate a cookie.
Tree shaders no longer duplicate themselves.
Player movement no longer breaks after crossing between chunks.
Optimized spawning large groups of identical static objects.
Fixed game crashes. (They still happen, just less often.)
Optimized RAM usage.
VRAM should no longer be consumed endlessly when objects are created and deleted.
Multiplayer has been optimized.
Fixed tree collisions.