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I.T.C.B - Interstellar Trade Compliance BureauNewsFurther rebalancing
Game update

Further rebalancing

I.T.C.B - Interstellar Trade Compliance Bureau · published 14 Sep 2026, 16:02 UTC

All newsPlayers around this dateRead on Steam

I’ve heard your feedback—the economy was becoming too punishing.

- Cheaper factories and simpler production chains.
- Expansion costs grow steadily instead of exponentially.
- Stronger tax income, with visible estimates.
- Calmer markets that drift toward normal prices.
- Slightly slower population growth as colonies expand.
- More time to establish orbital and quantum supplies.

Happiness rules remain unchanged. The Bureau has finally replaced its calculator.

Thanks for giving I.T.C.B a shot. I will continue rebalancing the game and hope you will appreciate the upcoming changes!

BAAS

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Game update13 Sep 2026Super small fixFixed a single bug.Game update13 Sep 2026Small update - patch 1.1.2I.T.C.B — Update 1.1.2: Luxury Is Optional. Apparently Housing Isn't. Hello, Operators! I've been listening to feedback and continuing to tune the new happiness model. One late-game loophole needed attention: a neglected resource such as Orbital Hab-Blocks could have so little influence on the overall average that overflowing warehouses elsewhere kept everyone perfectly happy. The Bureau review…Major update12 Sep 2026I.T.C.B - Update 1.1.1*Filed by the Operator's Office. Retain for your records. Do not eat.* You talked. We listened. Mostly we listened to the part where the population starved to death in ninety seconds and nobody could tell why, which — fair. 1.1.1 is a **tuning patch**. The systems you liked are still here; the ones that were quietly lying to you have been taken out back and explained to. The single biggest chan…