Rebalanced around $1M being the main goal for 'completing' a run; making it so that you get a trait for each savings target reward up to that point, and the available card pools update at each one (previously these updated at each power of $1000)
Adding 'Flaws', essentially difficulty modifiers that can be added in any order/combination
Added highlight to cards when they are hovered over a 'drop zone' (play, buy, upgrade, etc.)