
Thanks for checking out our content creator demo! Here’s another little update from us!
Updated onboarding (#1901)
New ocean shader (#1900)
New sound when building transmitter (#1873)
New transmitter UI (#1873)
New campfire model (#1896)
The “CHEATS!” group in build menu is renamed “Sandbox” (#1895)
New sound when train drops packages at the trading station (#1880)
New screen when player reaches the end of the demo (or exits the game) (#1878)
Language rework and renaming of stuff (#1887)
Error message when trying to place a furnace or boiler on ground is now clearer (#1920)
Ruins now have colliders (and will be possible to “demystify” in the future) (#1916)
Mouse sensitivity is now possible to configure in a wider range (#1913)
Performance approvements in 2 hour+ sessions (#1910)
A lot of performance approvements on common models (#1724)
“No room in inventory” is shown when there is no more room in inventory while digging (#1893)
Magnetar rocks added to the map (necessary for nuclear processing in late game) (#1922)
Digger is faster to pick up first resource (#1907)
Fixed: Sometimes the lumber drone grabs trees a few meters from the actual tree (#1881)
Fixed: Mouse sensitivity setting is not honored between sessions (#1913)
Fixed: The sum of mined resources does not always now add up correctly (#1907)
Fixed: The digger’s expected yield does not reflect the actual yield, and is not consistent with other miners’ behavior (#1907)
Fixed: Sometimes trees are placed inside vertical cliffs (#1906)
There are now fewer nails in loot chests (#1919)
Fewer zinc hotspots (#1915)
The skill point cost of running faster is increased (#1914)
Mechanical hub build cost set to 5 plank + 4 iron ingots
// Team CCG