The End of History · published · build 25033970

📢: Items marked with this icon are improvements made based on player feedback.
Expanded Conversations That Convey a Character's Intent
📢When an "Affiliation Changed" notice appears on the right side of the screen and the character is one of your vassals or a character you are observing, hovering over it now opens that character's Talk UI. They explain in their own words why they changed their affiliation. You can now follow not only who moved where, but the reasons behind it.
📢Changed the dialogue spoken when one of your vassals rebels against you or declares independence so that it better reflects their situation. Motives such as holding a grudge against you, or having World Conquest as their ambition, now come through in their words. Defections that looked like sudden betrayals can be traced back to a reason.
Added a mouse-hover UI when requesting to serve at a Ruler's Manor, showing which of the conditions the NPC liege requires in order to hire you are currently met. You can now see what you are short of, instead of repeating the request without knowing why you were turned down.
Changed the Received Orders info UI so that an order whose completion conditions are already met, and which now only needs to be reported at a Ruler's Manor, is clearly marked as "Awaiting Report".
📢Increased the chance that young characters below a certain age start unmarried in the initial state of a campaign. This makes it less likely that the NPC you want to marry is already married. Note that NPCs will gradually marry one another as the campaign progresses.
📢Fixed an issue where a rare freeze could occur under a specific combination of conditions when countries concluded a peace treaty while NPCs were in combat.