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The CarcassNewsStill here, still fixing
Community

Still here, still fixing

The Carcass · published 12 Aug 2026, 19:48 UTC

All newsPlayers around this dateRead on Steam

Still here.


I'm one person, and this is my game. It came out this week, the reviews have been hard, and I have read all of them. This is what was wrong, what is fixed, and what I am working on now.


The store page and the AI disclosure


The description called the events "hand-written". That word is gone. It should never have been there, because the disclosure on the same page says the text was drafted with AI help, and both sentences cannot be true at once.
The AI content disclosure went live hours after release. It belonged on the page before anyone could buy the game. That is my fault, and no explanation changes what it meant for you: the information was not there when you paid. It now also names the music and the store artwork, which it did not at first.
If that is a dealbreaker, refund it. No hard feelings. The objection is fair, and I would rather you keep your money than feel misled.


Fixed, and in the next update

  • The intro told you the same thing twice. Several of you named it: one twist, repeated as if it were new each time. Two passages were being printed on top of art that already carried the same lines. They are cut.
  • "ask" answered the wrong event. Fifty-four events, every disaster and every threat among them, fell through to a generic reply. They now answer from the situation you are actually in.
  • The voice ended by dropping dead. Spoken lines stopped mid-hum, room tone and all. They fade out now.

What I am working on

  • Menus that drop you at the bottom of a wall of text. You will arrive at the top instead.
  • Misaligned bars and inconsistent stat layouts, screen by screen.
  • Moving between menus without being sent back to the main screen first.
  • Russian and Chinese: a full translation pass. Both were named again and again, and both earned it.
  • Music that cuts instead of fading, and tracks that do not match the room they play in.

One thing I am not changing


This game asks you to read. Cutting the text would make it a different game, and that is the game I set out to make. What I can fix is how it is presented: where a screen starts, how it lines up, what stays visible while you think. That is the list above.


What would help most right now


It was a bad launch. I am not walking away from it.
The AI objection is answered above, and I am not going to argue with anyone about it. But a score cannot tell me which screen you could not read, which system never made sense, or where exactly you put the game down. That is what I can turn into patches. Leave it in the comments under this post and I will work through them.

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