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MoshcaveNewsMoshcave 1.0 (Release)
Major update

Moshcave 1.0 (Release)

Moshcave · published 31 Jul 2026, 23:28 UTC · build 24499454

All newsPlayers around this dateRead on Steam

Hello,

I'm happy to announce that Moshcave 1.0 is finally out! Moshcave has been through major changes and improvements throughout Early Access, gradually evolving into a more bullet hell experience with a vibrant design and style, while preserving its core progression system and overall theme. Now, version 1.0 is here, bringing a greater/harder challenge and a much more polished experience.

One of the most challenging aspects of development was balancing the Force Spell and the use of MP, specially in later stages of gameplay. In previous versions, certain builds made these almost unnecessary, so one of the main goals was to make them an essential part of the gameplay. This is closely tied to Moshcave's bullet hell aspect and shift, since enemies' bullets are now more threatening than the enemies, making the added ability to cancel most bullets with Force a very important part of surviving.

Besides additional balance tweaks and a few sprites and visual improvements since last update, the following features mentioned in previous posts have now been added to the final release:

  • 13 Steam Achievements. Steam Overlay is also now fully functional;

  • A new Wiki/Info page accessible from the main menu, containing information about powerups, spells, bullets and more;

  • Floor Leaderboard, now reseted due to the balance changes;

  • New simpler HUD (by pressing H during gameplay).

Here's a screenshot from the Info scene (inside the game, navigate this scene with arrows):

Other updates/changes since 0.9:

  • Increased player acceleration speed;

  • Estabilished new maximum stat for frequency spells (17), defense (20) and force size (5);

  • Changed the amount of Dr. Mosh's bullets and regullar pink/green bullets spawned per floor;

  • Increased maximum width of MP, HP and LEVEL HUD bars;

  • Fixed the bug where certain coins weren't being collected after killing enemies in later stages;

  • Minor bug fixes.

A new trailer and a few screenshots have also been added to the store page.

I hope everyone enjoys this final version. As always, have fun, and thanks for the support!

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