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Fall of an EmpireNewsBeta Patch 2.05
Game update

Beta Patch 2.05

Fall of an Empire · published 23 Jul 2026, 08:55 UTC · build 24345785

All newsPlayers around this dateRead on Steam

Hi all, I've just released patch 2.05 to beta. You can access it by right-clicking the game in Steam -> Properties -> Game Versions and Betas and enabling the beta.

It's mostly bug fixes but there are a few new features and some graphical improvements as well.

I'm going to leave this in beta for a few days and do some testing of it, if there are any issues I'll patch them before it's fully released.

Visuals

  • Improved the graphics a lot by increasing the strength of the sun and adding grass meshes and proper rivers that cut into the terrain.

  • Added HDR adaptation.

Characters and politics

  • Historical ruler battle records now appear correctly.

  • Character epithets are now localised.

  • Culture and religion population groups now have proper names.

  • Province succession rules are enforced correctly.

  • Fixed cyclic liege-subject relationships.

Rebellions

Rebellions now have distinct movements with their own demands.

  • Army Mutineers demand higher army funding.

  • Orthodox Rebels demand lower religious toleration.

  • Rural Rebels demand lower taxes.

  • Urban Rioters demand enough food to end a local shortage.

  • Rebel demands are shown in the faction screen.

  • Rebel factions now receive more distinct names.

  • Fixed rebels choosing the wrong settlement for their demands.

  • Preserved the proper identity of the Kyrnos rebellion in the tutorial.

Economy and buildings

  • You can now borrow one, two or three months of gross revenue from the Senate.

  • Senate debt charges 5% interest each month.

  • Debt can be repaid or repudiated through the Senate screen.

  • Borrowing, repayment and repudiation affect the Senate's opinion of the ruler.

  • Senate debt and interest are shown in the economy screen.

  • The senatorial families now care about maintaining the realm's revenue.

  • Rebalanced food production, storage and consumption.

  • Revised farms, fisheries, pastures, bakeries, flour mills, fish salteries, fumaria, granaries and horrea.

  • Updated starting buildings to fit the new food economy.

  • Subject economies are more stable.

  • Ruined buildings can be rebuilt again.

  • Fixed several problems in the building browser.

Military

  • Added the ability to demote military commanders.

  • Improved the military command hierarchy and saved command relationships.

  • Military command actions are easier to reach.

  • Armies can now embark with a right-click order.

  • Improved embarkation and movement feedback.

  • River crossings now apply their intended penalties.

  • Besieging armies remain outside the settlement.

  • Restored missing battle actions, icons and battle visuals.

  • Destroyed or escaped units no longer leave incorrect data in saves.

  • Improved formation-template renaming and assigned-force

Cheers,

Joe

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