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BlackdoorNews1,000 Wishlists!
Community

1,000 Wishlists!

Blackdoor · published 23 Jul 2026, 20:46 UTC

All newsPlayers around this dateRead on Steam

Blackdoor just hit 1,000 wishlists on Steam! Thank you - genuinely, it means a lot. This has been one person building this for way too many hours at a stretch, and every one of those wishlists is proof it wasn't just me who thought that sounded worth building.

For anyone just finding the game: you sit down with four scripts that technically work, in the same way a spoon will technically dig a tunnel, and an anonymous contact who needs files from places they really shouldn't be. You read the code. You rewrite it. You get better. That's the whole loop - and it's why I built a real scripting language instead of handing you a menu of pre-made hacks.

The demo's been up since April, if you haven't tried it yet - three story missions, a finale, six side jobs from IRC regulars, a few things hidden that the mission list won't tell you about, and enough rope to write your own port scanner from scratch if you're that kind of player.

I also want to call out the #blackdoor Discord specifically. The bug reports, the "hey, this is weird" messages, people helping each other with their scripts before I've even seen the question, quality-of-life ideas I'd never have found on my own that ended up shipping - the game's genuinely better than it was before this server existed, and that's on you, not me.What's ahead:

  • Full launch - August 6th, 2026

  • The complete story campaign, start to finish

  • Steam Workshop - publish your scripts, or build entire custom campaigns with your own servers, missions, and story, and let the world try to hack them

  • Steam leaderboards, badges, and achievements

  • More servers, more side jobs, more ways to get traced

And launch isn't the finish line either - I've already got plans for what comes after it.

If you're not one of the 1,000 yet, now's a good time to fix that.

See you in #blackdoor.



- Static

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Game update13 Sep 2026v1.1.1 - bug fixesBug Fixes · sqli() no longer crashes a script when a target has no configured routes - returns a normal checkable result instead. · Object literals, lists, and function calls can now be written across multiple lines. · ls now shows real file permissions and ownership, matching what download()/upload() actually enforce. · The web API reference's connect() entry now carries the same success-vs-lo…Major update10 Sep 2026v1.1.0 - PersistenceThis is the biggest update Blackdoor's had since launch, and it's less about any one feature than about the world stopping being so still. A server used to be a filing cabinet - it sat there with its files and its users until you did something to it, and nothing happened in between. That's fine for a lot of the game, but it meant every "the system noticed you" moment was fake. This update makes…Game update1 Sep 2026v1.0.6 - workshop and scripting fixesNew · Action link syntax (open a firewall port, view server users, etc. from an HTML page) is now documented right in the Workshop editor when editing an .html file, instead of only existing in an external doc. · A new editor= option in ~/.config/blackdoor.conf (simple or nano) - nano mode adds a real Ctrl+X: prompts "Save modified buffer?" if you've got unsaved changes (Y or N then Enter to co…