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Simple ShooterNewsSimple Shooter launches July 21!
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Simple Shooter launches July 21!

Simple Shooter · published 18 Jul 2026, 07:31 UTC

All newsPlayers around this dateRead on Steam

Hello everyone — Egg Code here, with our first-ever announcement for our first-ever game. 🎉

Simple Shooter unlocks on July 21.

The swarm is a liquid. You are the gap it flows around. Simple Shooter is a top-down neon bullet-hell built from pure geometry on our own custom C++/SDL2 engine — no sprites, no game engine, hundreds of entities on screen moving as a single living mass at a locked 60fps.

You are a cyan square. Your defense is motion.

What's waiting at launch:

  • Four weapon doctrines — Vulcan, Spread, Railgun, Gravity Anomaly — reshaped run to run by a universal mod system
  • Sectors that expand as you descend, named bosses from the Hive Queen to Corruptor Prime, and the Salvage Terminal between them
  • 24 achievements and two global leaderboards (High Score / Waves Survived)
  • Native builds for Windows, Linux/Steam Deck, and macOS
  • A serious ACCESS tab: color-blind modes, reduced motion, scalable text and HUD, and more

We've spent the final stretch hardening the launch build — save and session integrity, achievement correctness — so day one is clean.

Ask us anything in the comments or in the Discussions hub — we read everything. And if you're excited: wishlists before the 21st mean the world to a small studio. 💙

— Egg Code · Solid Fill Games

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