The AC130 slays the zombies. · published · build 24017617
English Translation
It’s hard to believe that AC130 Zombie Gunship has been officially launched for a full year. I’d like to sincerely thank every player who has stuck with me and shared your feedback. Your support has been the driving force behind every update and improvement to this game.
Looking back on the past year, I’ve rolled out more than a dozen major version updates all on my own. Starting from a basic foundational framework, I’ve gradually built out a complete, immersive doomsday gameplay system.
At the start of the year, the Holdout Mode went live, alongside sentry machine guns and remote control terminals to fully flesh out ground defense mechanics. As spring arrived, a new Industrial Zone map was released. The May Day patch polished environmental details, and I added special zombie variants in direct response to players’ requests. The biggest highlight of all was the massive Doomsday City map, paired with satellite-guided airstrikes that fully realized air-ground coordinated combat and vastly expanded tactical possibilities. The winter update overhauled rendering performance, fixed countless frame drop bugs, and expanded the roster of drivable vehicles and firearms.
Throughout this past year, I’ve continuously tweaked game balance, patched glitches, and added more maps, enemy types, and weapons based entirely on your suggestions. Every new feature exists because of your love and input. Moving forward, I will keep refining this game, crafting brand-new game modes and content, and live up to the long-term support and expectations all of you have given me.