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Ascending InfernoNewsPatch 1.5.2
In-game event

Patch 1.5.2

Ascending Inferno · published 24 Jun 2026, 01:38 UTC · build 23884950

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Hello, Its been a while!

Firstly, I wanted to welcome all our new players that have joined us from the Football Fiesta sale! Good luck on Ascending Inferno, its a tough challenge but a rewarding one too! This patch will hopefully make the challenge a little more enjoyable too!

We've had some behind the scenes changes to the engine since the last update, so we are hoping to see some performance improvements since our last patch!

On top of that, this patch is looking to address some visual clarity issues particularly in Wrath, but every level has had some level of update to make it pop a little more. And on top of that we have lit up the area around Dani so that you can always see where you are going regardless of how bright the level actually is!


Balance Update

Something we've been meaning to address is the harsh difficulty spike initially, especially from Limbo to Lust. This patch has made Limbo a little easier, and Lust quite a lot less punishing!

Our goal is to reduce the steep drop off in completion early on by slowing down the difficulty curve a little bit! So if you are one of the players who got stuck early on, give the game another go! We hope these changes will help ease you into the game a little better.

To demonstrate some of these balance changes, Lust here has received some larger reworks to make it far less punishing.

Previously, all of our dancers would send Vincent back to the ledge on the bottom right, it was painfully slow to watch as he got sent from dancer to dancer all the way back to the start.

Now, we have two different points that Vincent can get sent to! Higher up in the rave room the dancers will send you to the left side ledge, so you don't have to repeat the bottom section of the map over and over!

On top of this, the platforms themselves have been moved and changed a little so that the skill required to solve this section isn't as steep.

This is just a peek at some of the things that have changed, the rest you'll have to discover for yourself!Thanks for continuing to play our silly little ball game after all these years!
Good Luck!

More from Ascending Inferno

Other announcements

All news
Game update30 Dec 2025Update 1.5.1 (Unstuck & Balance Update)Limbo Checkpoint Limbo has received an additional checkpoint in the throne room! This should help newer players get the hang of the chandeliers! Lust Checkpoint Lust has also received a checkpoint after the rave room! You no longer have to fear losing the entire biome in progress if you can beat the final room. Unstuck Ever found yourself or Vincent stuck in some geometry that you can't escape?…Major update10 Jul 2025Ascending Inferno v1.5 and Japan LaunchJapanese Localisation: Ascending Inferno is now fully playable in Japanese! Special thanks to PINION and Rié Ihara for localising the game and bringing Ascending Inferno to the Japanese market! To our Japanese Players: We hope you enjoy the game, and maybe one of you will be able to finally dethrone Stepogear for the fastest speed-runner! Level Redesigns: Every level in Ascending Inferno has re…Game update4 Jul 2025NEW OST Tracks added!Hey everyone, our amazing Composer Dan Poole has put together the cinematic and trailer music to add a total of 15 Tracks to the OST Album! All added tracks have: · Full Mix Version = The track with the SFX kept in (most relevant for the tracks that are used for cutscenes) · Music Only Version = The track with the SFX removed (again, most relevant for the tracks that are used for cutscenes). Re…