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DecktamerNewsImproved Save System
In-game event

Improved Save System

Decktamer · published 24 Jun 2026, 20:40 UTC · build 23900272

All newsPlayers around this dateRead on Steam

Hello everyone!

We have a new Decktamer update for you!

Multiple Save Slots

As promised in our roadmap (available on our store page), you can now have multiple runs in parallel! This means that you no longer have to abandon your endless run if you want to start a new standard run for instance!

You can have up to six saves at the same time!

Run History

After you've either won, lost or abandoned your run, it will be recorded in the history. The history is accessible from your journal by clicking on the green bookmark, above the settings.

You can also add runs to your favorites to find them more easily, as well as filter by defeat or victories.

By clicking on a run card, you can show the deck for that particular save.

You can show off your previous decks to your friends now!

Quality of life changes

You can now see the difficulty star for any creature directly from the right click menu. Useful to quickly keep track of which creatures you need to keep alive in your team for your bestiary completion.

The bestiary's abilities page will now show the danger level of the creature

Just like on the cards, the danger level is represented by the star icons between the health and speed indicators

When fast forwarding at maximum speed (x10), dialogue boxes are now skipped entirely, which should make it faster to go through interactions in endless mode with cards that have an absurd amount of talents.

Make sure to set the fast forward speed to x10 for the dialogue skip to take effect

As a reminder, you can fast forward battles by either pressing or holding Shift depending on your settings.

Bug fixes

  • Fixed 'Spiky Scales' talent freezing the game when killing during a same speed interaction while gaining armor.

  • Fixed typos in English and French

Conclusion

That's it for this update folks!

We're pretty happy with the progress on the roadmap so far! In the meantime, we're working on the new bosses... But that's for a future update ;)

Until next time!

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