Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NET.CRAWLNewsUpdate [EA.0.4.0] - 28-May-2026
Game update

Update [EA.0.4.0] - 28-May-2026

NET.CRAWL · published 28 May 2026, 17:10 UTC

All newsPlayers around this dateRead on Steam

Includes changes from EA.0.3.2 that I haven't posted previously.

Added


- basic skin selection screen;
- underline for node references in descriptions (Null, Instant Message etc;
- Countdown(keyword): Effect triggers when Counter reaches 0. Decrement counter every move and at the End of Turn;
- Bitflip(system): : Refresh or exhaust a target node. : Express;
- Navi(system): Teleport to a node in a straight line and activate it;
- Remote Controller(system): Activate target node;
- E-book(data): : Collect 2 Data and gain 1 Callback;
- Static Field(system): Drop 4. Ignores reboot while exhausted;
- Pocket(aspect): add 1 extra item slot and immediately gain 2 random items;
- Immortal snail(corrupted aspect): adds 1 Immortal Snail to the board that moves towards you rather slowly;
- Witness(corrupted aspect): Watchful Eye is added only past Stage 2;
- highlight effect for nodes in UI;
- corrupted slot (visual only);
_DEV only:
- Family Photo(data): Singleton, Add 1 Callback and 1 Link. If Link is below half - repeat;
- Spicy comment(data): Express, collect 0 data, then exhaust adjacent node;
- somet

Changed


- Loophole Contract(data): reachable only when active;
- Timebomb(system): reworked to only proc on Countdown;
- Voice Mail(data): reworked into Remote, Singleton, Charged(2) : Gain X Callbacks, : Add 1 to Counter;
- One+/Zero+ changed to trigger on as their Upgrade;
- Static Discharge(system): changed to : Drop 2(4) Trace and exhaust this node. : Ignores Reboot.
- Quarantine(system): Light rework. trigger and "Can't be refreshed" added. Exhaust 1 instead of 2;
- Lorem Ipsum(data): removed, trigger added;
- False lead(system): tiny nerf to 2nd proc (3/5 and 4/7 instead 3/6 and 4/8);
- Depth-2: 1/2/3 hidden hostile nodes depending on the difficulty;
- selective difficulty increase at stages 4-9;

Fixed


- Blackmail(system) didn't work;
- Mnemonics(data) stopped working after an activation;
- Loophole Contract(data): wasn't always reachable with Actions;
- Null Checker was adding Nulls only on the first turn;
- One/Zero were triggering on even if exhausted;
- visual bugs with items;
- same loot node during 2nd Depth;
- invaders spawn positions;
- Downvote/Upvote not reacting to moves over exhausted nodes;
- 20 other small things;

Known issue


- Paco level generation will ignore additional nodes (from Nullptr and corrupted aspects) ;

More from NET.CRAWL

Other announcements

All news
Game update10 Sep 2026Update [REL.1.1.2] - 10.09.2026Smallish update with a couple of fixes ahead of a sale and Steam programming fest. I had to nerf RC car+ (public removed). Sorry about that. ## - 10.09.2026 ###Removed - Lowcost plan(100 credits for Link=1 exit aspect) disabled; //to easy to forget about, bad of picked up late; ### Added: - Intel(aspect): : Reveal 6 random hidden nodes; ###Changed - RC car+: Public removed; //it was ridiculousl…In-game event5 Sep 20261.1 Update: No More Missing DeadlinesWhen we were preparing the game for the 1.0 release, attempts were made to bring the gallery screen into some kind of order. One obvious criteria for being "in order" was having the very last row of each section fully filled. We mostly succeeded with that, although there was one node that didn't make it into the release build. That node was: I find it quite ironic that the one node which didn't…Game update3 Sep 2026Update [REL.1.1.0] - 03.09.2026This patch marks the end of a full month of post-release cleanup. Thanks to everyone who reached out with feedback of any kind. I'll try to write a proper community post soon. In short, I plan to return to making new content in the _dev branch as early as today. I've been playing the game a lot lately, and it's pretty clear how to improve/expand it. But it all takes a lot of time and resources,…