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Batomon ShowdownNewsDemo Patch 0.5.0
In-game event

Demo Patch 0.5.0

Batomon Showdown · published 15 May 2026, 19:37 UTC

All newsPlayers around this dateRead on Steam

NEW STUFF

FEATURES

Add a "stats" screen to end of battles, where you can view how much damage or statuses each monster contributed to the battle.

BATOMON

Shock builds (especially with Humbolt) currently scales the best into late game due to the fact that cast frequency with shock scales multiplicatively with itself, since it increases the rate shock is applied and how much its triggered. Due to this, Voltalith has been replaced with a new monster to prevent easy access to permanent shock. Some shock monsters have slight buffs to compensate.

Ironcore

Rare, Steel Type

On Cast: Charge adjacent electric allies by 1/2/3 second(s)

Voltalith removed from the shop pool

TRINKET

The Market License item felt less like a consumable item and something more permanent, so it's been made into a trinket instead. An item with the same effect will take its place.

Market License

Uncommon

Increase shop rank by 1

Adding some options for when players may want to stay at a low shop rank to look for common/uncommon monsters.

Shady Contract

Common

Lower shop rank by 1. At the start of each day, gain $5

ITEMS

Black Feather let certain monsters like Gaiadrasil, which can be triggered by other monsters, easily get enough damage to one shot kill opponents. Giving easy access to multicast in general is hard to balance, so the item has been removed. A few new items have been added to take its place.

Black Feather Removed

Golden Gift

Legendary

Gain a random Legendary trinket

Purple Gift

Super Rare

Gain a random Super Rare trinket

Adding some options for when players may want to stay at a low shop rank to look for common/uncommon monsters.

Basic Bait

Common

Lower shop rank by 1

The Market License item felt less like a consumable item and something more permanent, so it's been made into a trinket instead. An item with the same effect will take its place.

Apex Bait

Uncommon

Increase shop rank by 1

BALANCE CHANGES

SYSTEM

Battles still are often over near instantly endgame so I'm upping base HP once more.

Base HP scaling per day increased

BATOMON

Humbolt

Humbolt is affected the most by the removal of Voltalith so it's base shock value buffs to compensate

Damage 15 -> 1

Shock 2/3/4 -> 5/7/8

Cost 30 -> 25

Clawnetic

Damage 30 -> 60

Galvanine

Often hits the cap of 1 second cooldown easily, and does not scale any further. This made Galvanine extremely good mid game but often worse than lower rarity shock monsters late game. Giving it more in battle scaling but reduce how quick it scales.

On cast: reduce cooldown by 1 second for the battle, (NEW) and gain +2/4/6 shock for the battle

Cooldown 4 -> 7

Joltail (Shiny)

Shock 5 -> 5/10/15

Coalem (Shiny)

It's can feel unfair to have too much damage on something that triggers at the start of battle, so shiny Coalem is getting defensive scaling instead.

(Old) Start of Battle: Gain +10/20/30 Burn permanently

(NEW) Start of Battle: Gain +30/60/90 Shield permanently

Sirenade

Endgame water teams can feel unbeatable, so their debuff removal is taking a slight hit. This might not be enough, but I'm choosing to wait and see since there is also a bugfix that will negatively impact water teams.

Debuff removed on cast 25/45/65% -> 20/35/50%

BUGFIX

  • Fixed a bug where Chef's ability was not applying to monster hatched from eggs.

  • Fixed a bug where the stone items were could not trigger a level up merge.

  • Fixed a bug where even with the VIP Ticket trinket, there was still a very small chance of getting common monsters in the shop.

  • Fixed a bug where a level up merge is triggered from a monster gotten from Monster Ranger's ability does not give a trinket reward.

  • Fixed a bug where Cinderfly, Shogapede, and Guardiant's abilities were giving double the amount of buffs they were suppose to.

  • Fixed a visual bug where leveling up Lignite would appear to disable its ability.

  • Fixed a bug where if a monster healed on the exact tick where you took lethal damage, it would always prevent you from losing.

  • Fixed a bug where the Coupon item's discount would be reverted from the shop if you bought any monster that triggered a level up.

  • Fixed a bug where Zephyrex could still get multicast in certain situations.

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