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Welcome back, VoidSeekers!
We’ve got another round of development updates to share including some spicy new Live2D experiments going on so, let's dive in:
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Pushing the Envelope
New sketches are underway for several mini-scenes as we continue experimenting with more advanced Live2D animations and motion tests.
Weapon Mod Designs
The artistic forges of Henosis are hard at work molding new Revolver Mod concepts for Caly, perfect for when she feels like embracing her inner Space Cowboy- or perhaps Cowgirl is more accurate? 😅
Expressions Enhanced
New nude expressions for Caly have officially entered the work order queue, with design work planned throughout May to expand emotional variety and scene reactions.
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Intro Revisions
Our writer has started preparations to revisit and trim existing story elements, particularly around the game’s introduction, with the goal of tightening dialogue flow and improving overall text presentation.
Dungeon Progress
Additional work continues on the upcoming dungeon, which will serve as the next major Main Quest event in the story.
Skip Intro
For returning players- or those eager to jump straight into the action, we just drafted a Skip Intro feature!
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QoL Preparations
Work is ongoing on several quality-of-life improvements focused around the game’s intro and onboarding sections.
Combat Refinements
We continue to refine the new combat systems and plugin integrations, making extra sure the upcoming weapon mods remain fun without completely borking the game balance.
Steam Monitoring
The team is also actively monitoring the Steam release for bugs, issues, and player feedback while deploying tweaks and fixes where needed.
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And that’s all for this week’s report~
A lot of this month has been focused on refining existing systems while laying the groundwork for some larger additions still to come. More on that when we see you in the next one.
Kind Regards,
Cursed-Atelier Team
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